Hopefully this is the right place to post this, I assume what I need are triggers and the object editor
Does anybody know of any tricks, or more specifically a guide, for the best way to setup a defiled fountain that requires a special item for healing? Maybe the item can be an orb of some kind?
What I actually would like is to have the defiled fountain cause damage to units (either poison or disease cloud, but I do not want it to negate the standard disease cloud)
Then when a player finds the special item, they will be able to heal from the fountain instead of being damaged
However, my concern is that it must work for multiple players without effecting other players (each player should require their own item, otherwise they will not be able to heal) so the item would probably have to work sort of like an aura instead of being useable, maybe? although I prefer not using regions if possible
Am I asking for something difficult? I hope this is pretty simple, Im sure somebody must have done something similar in the past
Does anybody know of any tricks, or more specifically a guide, for the best way to setup a defiled fountain that requires a special item for healing? Maybe the item can be an orb of some kind?
What I actually would like is to have the defiled fountain cause damage to units (either poison or disease cloud, but I do not want it to negate the standard disease cloud)
Then when a player finds the special item, they will be able to heal from the fountain instead of being damaged
However, my concern is that it must work for multiple players without effecting other players (each player should require their own item, otherwise they will not be able to heal) so the item would probably have to work sort of like an aura instead of being useable, maybe? although I prefer not using regions if possible
Am I asking for something difficult? I hope this is pretty simple, Im sure somebody must have done something similar in the past
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