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i don't see any reason for using a longer interval, it would just delay the spectating effect. the chatthing might be a problem i'm trying to find a way to take care of that
do what? the spectating thing is a normal GUI trigger, use the one i posted
You are both a little off the track (is that the right term? lol)
Checking that every second would be unnecessary, 30 seconds would be too rare. I would set around 5-6 seconds
OR I would prefer to
Change the event to: "Generic event: unit dies"
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