(2 ratings)
I think the work and effort put into this is substantial. Its not a re-color. It looks like he remade just about every surface, however, it didn't take well. The borders used don't show on the model. I don't think the red color is a reason to reject it but it does look a bit red. More variation in color would be an improvement. With all art and design contrast is an important aspect that brings out the color and accentuates the strength of an image. For example, if some metal was showing, the red would stand out even more (which is the point of this skin, if I'm not mistaken). The helmet looks standard and not anything like the skin (why is this? I don't think its intentional). The .blp image (skin) looks good as a flat image, but does not look as interesting when wrapped on the model. I vote that this remains pending and that Dalharukn be given some more time to make a few adjustments.
why the texture of shield doesn't show up? Thanks.
I'd bother with a decent comment, but he already put it exactly as I would. In addition I'd also suggest you learn how to alpha channel a skin, in example you clearly want those 'cracks' around the shield more realistic, if you alpha a few parts out(learn about alpha channels here:Tutorial made by: Orc-Tamer
edit:
The 'texture' of the shield is team colored(the most part), basically drawing over it has no effect unless you edit the team colored parts of the texture(which you need to learn how to edit different channels).
1/5 Reject