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- Jun 22, 2007
- Messages
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Dark Iron Tag
Hello everyone. This is my new map.
INTRODUCTION:
The map has the players face off as Dark Iron Dwarves vs. Ironforge Dwarves in Loch Modan. The map is 8 vs. 4, but can be played with fewer people as well.
FEATURES:
-Tag game: 1 core unit for each player - if it dies, everything else owned by that player dies as well. Team 1 builds bases to kill team 2, while team 2 tracks them down and kills them.
-Different factions: One based on base building, long range, and turtling, the other on a single powerful hero unit and a powerful ritual.
-Tiny scale base-building: build bases around your gold mine, while blocking the entrance in the narrow corridors with 1 tile barricades. Every tile counts!
-Base builder can pass through 1 tile areas, while their enemies need 2 tiles of space.
-Tons of upgrades to decide which kind of base or hero you want to play.
-Break the siege: Enhance the game with Dwarven "Demolisher" artillery to turn your base into a long range battery or prepare a powerful ritual in the name of Ragnaros, summoning a mighty golem of the Blackrock Depths to your aid.
-The best team wins: playing together with your team is advisable for maximum effectiveness.
-Dying for a price: If there are other players alive in your team upon your death, you can revive for a cost in gold.
FACTIONS:
Ironforge Dwarves: Start out as a dwarven worker. Gather gold from gold mines while running from the Dark Iron Dwarves until enough gold is accumulated for a proper base.
Dark Iron Dwarves: Each player has a single powerful hero unit, who gathers gold from his pillage ability. In the beginning of the game, the Dark Iron Dwarves simply hunt their enemies relentlessly, but later on they will have to choose between more tactical choices. They have 2 slot inventories and can equip 1 weapon (with attachement models) and a potion in the other. The weapons are not just stat modifiers, but bring 1-3 new abilities to the hero on their own - as long you have them equipped.
Note about the size: The map is 6mb because of custom music.
The map is inspired by Orcs & Elves TAG by NecroDragon.
SCREENSHOTS:
And here is a screenshot from the Dark Iron Dwarves trying to summon the magma golem Magmus, servant of Ragnaros:

Player red running with his jet pack:

A player base is being attacked in the early game:

The Dark Iron Dwarves' main altar for item upgrades:

Hello everyone. This is my new map.
INTRODUCTION:
The map has the players face off as Dark Iron Dwarves vs. Ironforge Dwarves in Loch Modan. The map is 8 vs. 4, but can be played with fewer people as well.
FEATURES:
-Tag game: 1 core unit for each player - if it dies, everything else owned by that player dies as well. Team 1 builds bases to kill team 2, while team 2 tracks them down and kills them.
-Different factions: One based on base building, long range, and turtling, the other on a single powerful hero unit and a powerful ritual.
-Tiny scale base-building: build bases around your gold mine, while blocking the entrance in the narrow corridors with 1 tile barricades. Every tile counts!
-Base builder can pass through 1 tile areas, while their enemies need 2 tiles of space.
-Tons of upgrades to decide which kind of base or hero you want to play.
-Break the siege: Enhance the game with Dwarven "Demolisher" artillery to turn your base into a long range battery or prepare a powerful ritual in the name of Ragnaros, summoning a mighty golem of the Blackrock Depths to your aid.
-The best team wins: playing together with your team is advisable for maximum effectiveness.
-Dying for a price: If there are other players alive in your team upon your death, you can revive for a cost in gold.
FACTIONS:
Ironforge Dwarves: Start out as a dwarven worker. Gather gold from gold mines while running from the Dark Iron Dwarves until enough gold is accumulated for a proper base.
Dark Iron Dwarves: Each player has a single powerful hero unit, who gathers gold from his pillage ability. In the beginning of the game, the Dark Iron Dwarves simply hunt their enemies relentlessly, but later on they will have to choose between more tactical choices. They have 2 slot inventories and can equip 1 weapon (with attachement models) and a potion in the other. The weapons are not just stat modifiers, but bring 1-3 new abilities to the hero on their own - as long you have them equipped.
Note about the size: The map is 6mb because of custom music.
The map is inspired by Orcs & Elves TAG by NecroDragon.
SCREENSHOTS:
And here is a screenshot from the Dark Iron Dwarves trying to summon the magma golem Magmus, servant of Ragnaros:

Player red running with his jet pack:

A player base is being attacked in the early game:

The Dark Iron Dwarves' main altar for item upgrades:

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