- Joined
- May 26, 2010
- Messages
- 190
Let's say a spell, when used takes away 10% of the target's current HP, is it possible to do with basic triggers? Like an action I'm missing, 'Cause unit to damage target dealing *10%* of target's bla bla.
Is there a simple way like with the Math sections or Unit property, or are there other simple ways to do it?
I like to keep the simplicity at its highest, so please tell me if there's a way I'm missing.
Is there a simple way like with the Math sections or Unit property, or are there other simple ways to do it?
I like to keep the simplicity at its highest, so please tell me if there's a way I'm missing.