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Damage Type that checks damage reduction?

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I've been testing it for a while... I read that DAMAGE_TYPE_NORMAL checks for armor damage reduction, but it does not checks for damage reduction caused by abilities such as Hardened Skin...
  • Damage
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Unit - Cause Attacker to damage Target, dealing 100.00 damage of attack type Hero and damage type Normal
  • Show Damage
    • Events
      • Unit - Target Takes damage
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (String((Damage taken)))
As Target has armor of 4 and, so, damage reduction of about 17%, the trigger shows 82.645 no matter the power of Hardened Skin. The same thing happens to Spiked Carapace (for the "Damage received" field).

Is there an Attack/Damage Type that checks for abilities that reduces damage?

Thanks in advance
Hossomi
 
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