- Joined
- Sep 21, 2012
- Messages
- 6
Hello, my name is The5thelement and I am new here.
I am here because I am having a problem with a Damage over Time trigger.
Here is what I have. Hopefully someone will be able to tell me whats wrong.
Spell Cast
this please let me know.
I am here because I am having a problem with a Damage over Time trigger.
Here is what I have. Hopefully someone will be able to tell me whats wrong.
Spell Cast
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
- (Ability being cast) Equal to Fireball (Rank 1)
-
Actions
- Set CastUnit = (Triggering unit)
- Unit Group - Add (Target unit of ability being cast) to EffectedUnits
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in EffectedUnits and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) has buff Fireball (Rank 1)) Equal to True
-
Then - Actions
- Unit - Cause CastUnit to damage (Picked unit), dealing 4.00 damage of attack type Spells and damage type Fire
-
Else - Actions
- Unit Group - Remove (Picked unit) from EffectedUnits
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in EffectedUnits and do (Actions)
this please let me know.