- Joined
- Jul 3, 2006
- Messages
- 102
I am using Damage Engine 3.8.0.0 in my map. I have a spell that I want to reduce enemy magic resistance, so I created a spell based on Spell Damage Reduction and give it to this unit. I am aware that the engine also uses a version of this skill to detect spell damage.
The issue I am observing is that, when I give a unit the magic resist ability, it messes the engine's spell damage detection.
While this ability is active on a unit, the engine thinks all damage coming to it is physical.
If I remove it, it goes back to detecting it correctly.
Does anyone know why that is and if I can do something about it?
The issue I am observing is that, when I give a unit the magic resist ability, it messes the engine's spell damage detection.
While this ability is active on a unit, the engine thinks all damage coming to it is physical.
If I remove it, it goes back to detecting it correctly.
Does anyone know why that is and if I can do something about it?
