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Required changes:
-add "Chest" and "Head" attachments
-turn off fire emitter during decay
-add more event tracks to wheel footprints, look how it's done in blizzard's war wagon
Optional changes:
-consider binding the entirety of gunbarrel to "Gun"...
you have added two sets of two particle emitters and glow geosets but they're not bound to anything
in game barrel needs time to rotate for "attack one" but glow and emitters already appear in place
i have reduced blend time to 0.1 and they still...
Required changes:
-add "Chest" and "Head" attachments
-turn off fire emitter during decay
-add more event tracks to wheel footprints, look how it's done in blizzard's war wagon
Optional changes:
-consider binding the entirety of gunbarrel to "Gun" bone, so that it doesn't get scrunched down when it rotates during "Attack One"
i don't know, somewhere
i tested it as war wagon, if there's no "chest" then the projectile explosion won't appear
war wagon does have a chest and head attachments
you have added two sets of two particle emitters and glow geosets but they're not bound to anything
in game barrel needs time to rotate for "attack one" but glow and emitters already appear in place
i have reduced blend time to 0.1 and they still appear too early
why not just keep the one set of particle emitters and glow geoset that's above the model, but have them be a child of "Gun" bone?
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