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Cyclodron

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Update:
  • added chest ref and head ref
  • reattached a certain pentagonal polygon from body to gun bone to not scrunch the barrel when rotating
  • fire emitters no longer visible in decay
  • more tracks for the footprints ev obj
  • death sequence reduced in length
  • new portrait camera angle and TC glow
  • new screenshot
  • added dust particle and glow in attack animations
update:
  • Z of footprint set to 7
  • particle emitters and glow reduced to one, placed under gun bone. Also visibilities edited.
Previews
Contents

Cyclodron (Model)

Reviews
tillinghast
Required changes: -add "Chest" and "Head" attachments -turn off fire emitter during decay -add more event tracks to wheel footprints, look how it's done in blizzard's war wagon Optional changes: -consider binding the entirety of gunbarrel to "Gun"...
tillinghast
you have added two sets of two particle emitters and glow geosets but they're not bound to anything in game barrel needs time to rotate for "attack one" but glow and emitters already appear in place i have reduced blend time to 0.1 and they still...
added dust particle and glow in attack animations
you have added two sets of two particle emitters and glow geosets but they're not bound to anything
in game barrel needs time to rotate for "attack one" but glow and emitters already appear in place
i have reduced blend time to 0.1 and they still appear too early
why not just keep the one set of particle emitters and glow geoset that's above the model, but have them be a child of "Gun" bone?
more tracks for the footprints ev obj
i just noticed that they're at 40 height, that's too much, they're visibly floating in the air, warwagon has them at 7 height, change it to that

Review accepted by Footman16
 
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