• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Custom Unit Sound Set Help

Not open for further replies.
Level 26
Jun 5, 2008
Heyo ladies and gentlemen of the hive. My problem isn't complicated so I'll get right to the point. I imported sound effects to replace the ghost soundsets. Intending to give the goblin motorcycle some fancy sound. The bike engine effects sound awesome, but all the speaking sound effects are played faster. Giving it the effect that the guy just inhaled a shitload of helium.

The strange thing is that when you test the sound effects individually in the editor, there's no problem. The helium effects happens only ingame and I'm not sure what is causing it, help me, guys. XD
Not open for further replies.