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Adding custom unit sound sets

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Level 9
Joined
Sep 8, 2004
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633
Okay, here's the deal, i'm working on implementing unit soundsets.

I've got the UnitAckSounds.slk extracted and changed. (the sound i import have another filename, which is neccesary, don't go in on that)

I change the names and paths of the files in the UnitAckSounds.slk to the names and paths of my imported sound files. To test, i started out with .wav files, but eventually i'll be using .mp3's.

Now, the problem is, it doesn't work. When i select the unit, it will use it's own standard soundset (whilst that should be changed.)

Does anyone know how to fix this? Please refrain from posting if you're not sure what you're talking about.

Thanks in advance!
 
Level 4
Joined
Apr 8, 2005
Messages
70
An easy way to give units custom sounds is to first find a sound set your not going to use (Like Arthas) then change the name of all your sounds to the names of all the sounds from the set your not going to use (I hope this is making sense =/)
Eg. You have a 'Yes' sound, and your replacing Arthas sound set. Therefore you would change the name to 'ArthasYes1.wav'.
Then you would import the sound. Then change the folder to the right one.
Eg.
Units\Human\Arthas\ArthasYes1.wav

Finally find the unit you want to use that sound set, in object editor change the unit sound set to the one you change (Eg. Arthas)

Notes: When I imported the sounds I used WinMPQ, I havn't tested using the warcraft importer but I assume it would work as well.

Good Luck and I hope you get it going ^^
 
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