• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Custom unit categories - What is the best solution ?

Status
Not open for further replies.

Ardenian

A

Ardenian

Hello,

I just wondered, by default there are unit categories like 'Undead' or 'Ancient', but would it be possible to add new ones in the triggering progress ?

I mean, yes of course it would be, but what is the best solution to do so ?
I would like to have additional unit categories like 'Demon', 'Corrupted' or 'Elves' and such.

What would be the best to do so ?

Creating unit groups, keeping track of all units and check if the damaged unit/ target of ability being casted on is in unit group XYZ ?

Or is there a better way ?
 
Is point value the same thing that decides over experience amount ?
 
Nah. That's the level of the unit.
Point value is used in the score screen. So since it's a custom map and nobody really cares about the score you get at the end of a round, you're fine using it.
 
You can also mark the units with abilities that don't do anything. You can choose an ability that doesn't have an icon if you don't want anyone to see it. You can add or remove them and have more than one at a time. You can put them by default on units that already have a classification.
 
Hm, in my case the thing with point value sounds easier, but thank you!
 
Status
Not open for further replies.
Back
Top