Hi, i've got a problem with a triggers and timers created effects.
The trigger is a custom spell based on abitily: ANcl. It simply creates a signal-effect and a chaos-comet effect, starts a non-periodic timer for 3 secs. After that, the comet hits and another effect is created and damage is dealt.
Here the JASS:
Now, the problem is that some of the created effects won't display! The ChaosCometIndicator-Effect:
works, and the others won't show up...
I have to mention, that it worked! I'm using newgen and just switched my wc3 to 1.26a.
Does anybod has an idea, what caused the error??? i'm totaly confused...![Voidwalker Wtf :vw_wtf: :vw_wtf:](/forums/images_all/smilies/contest_smilies/vw_wft.gif)
The trigger is a custom spell based on abitily: ANcl. It simply creates a signal-effect and a chaos-comet effect, starts a non-periodic timer for 3 secs. After that, the comet hits and another effect is created and damage is dealt.
Here the JASS:
JASS:
function Trig_ChaosComet_IsEnemy takes nothing returns boolean
return (( IsPlayerEnemy(GetOwningPlayer(GetFilterUnit()), GetOwningPlayer(udg_ChaosCometCaster)) == true ) )
endfunction
function Trig_ChaosComet_Damage takes nothing returns nothing
local integer level = GetUnitAbilityLevelSwapped('A0DJ', udg_ChaosCometCaster)
local real damage = (level * 75.00)
call UnitDamageTargetBJ( udg_ChaosCometCaster, GetEnumUnit(), damage, ATTACK_TYPE_HERO, DAMAGE_TYPE_UNIVERSAL )
call AddSpecialEffectTargetUnitBJ( "chest", GetEnumUnit(), "Abilities\\Spells\\Other\\FrostDamage\\FrostDamage.mdl" )
call DestroyEffect( bj_lastCreatedEffect )
endfunction
function Trig_ChaosComet_Wait takes nothing returns nothing
local timer t = GetExpiredTimer()
local group damageGroup
local effect tempEffect
set damageGroup = GetUnitsInRangeOfLocMatching( 200, udg_ChaosCometTarget, Condition(function Trig_ChaosComet_IsEnemy) )
call ForGroup(damageGroup, function Trig_ChaosComet_Damage)
set tempEffect = AddSpecialEffectLoc( "Units\\NightElf\\Wisp\\WispExplode.mdl", udg_ChaosCometTarget )
call DestroyEffect( tempEffect )
set tempEffect = AddSpecialEffectLoc( "Objects\\Spawnmodels\\NightElf\\NEDeathMedium\\NEDeath.mdl", udg_ChaosCometTarget )
call DestroyEffect( tempEffect )
set tempEffect = null
call DestroyEffect(udg_ChaosCometIndicator)
set udg_ChaosCometIndicator = null
set udg_ChaosCometCaster = null
call RemoveLocation(udg_ChaosCometTarget)
set udg_ChaosCometTarget = null
call DestroyGroup(damageGroup)
set damageGroup = null
call PauseTimer(t)
call DestroyTimer(t)
set t = null
endfunction
function Trig_ChaosComet_Actions takes nothing returns nothing
local timer t = CreateTimer()
local effect tempEffect
set udg_ChaosCometCaster = GetTriggerUnit()
set udg_ChaosCometTarget = GetSpellTargetLoc()
set tempEffect = AddSpecialEffectLoc( "Objects\\Spawnmodels\\Demon\\InfernalMeteor\\InfernalMeteor3.mdl", udg_ChaosCometTarget )
call DestroyEffect( tempEffect )
set tempEffect = null
set udg_ChaosCometIndicator = AddSpecialEffectLoc( "Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl", udg_ChaosCometTarget )
call TimerStart(t, 2.7, false, function Trig_ChaosComet_Wait)
set t = null
endfunction
function Trig_ChaosComet_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A0DJ' ) ) then
return false
endif
return true
endfunction
//===========================================================================
function InitTrig_ChaosComet takes nothing returns nothing
set gg_trg_ChaosComet = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_ChaosComet, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_ChaosComet, Condition( function Trig_ChaosComet_Conditions ) )
call TriggerAddAction( gg_trg_ChaosComet, function Trig_ChaosComet_Actions )
endfunction
Now, the problem is that some of the created effects won't display! The ChaosCometIndicator-Effect:
JASS:
set udg_ChaosCometIndicator = AddSpecialEffectLoc( "Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl", udg_ChaosCometTarget )
I have to mention, that it worked! I'm using newgen and just switched my wc3 to 1.26a.
Does anybod has an idea, what caused the error??? i'm totaly confused...
![Voidwalker Wtf :vw_wtf: :vw_wtf:](/forums/images_all/smilies/contest_smilies/vw_wft.gif)