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Custom Shockwave Problem

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Level 5
Joined
Oct 20, 2019
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60
Hello, i've made this simple custom shockwave and it works pretty well but sometimes the missile get stuck on its way forward to its destination and i don't know why

i would appreciate if someone could take a look at it and maybe show me how to improve this without getting too advanced

Thank you =)


  • Ancient Shockwave Cast Left
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Ancient Shockwave (Left)
    • Actions
      • Set VariableSet SWCasterLeft = (Triggering unit)
      • Set VariableSet SWCasterPointLeft = (Position of SWCasterLeft)
      • Set VariableSet SWTargetPointLeft = (Target point of ability being cast)
      • Unit - Create 1 Shockwave Dummy Left for (Owner of SWCasterLeft) at SWCasterPointLeft facing SWTargetPointLeft
      • Set VariableSet SWDummyLeft = (Last created unit)
      • Set VariableSet SWDistanceLeft = 0.00
      • Set VariableSet SWDamageLeft = 600.00
      • Custom script: call RemoveLocation(udg_SWCasterPointLeft)
      • Custom script: call RemoveLocation(udg_SWTargetPointLeft)
      • Trigger - Turn on Ancient Shockwave Loop Left <gen>

  • Ancient Shockwave Loop Left
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set VariableSet SWDistanceLeft = (SWDistanceLeft + 25.00)
      • Set VariableSet SWDummyPointLeft = (Position of SWDummyLeft)
      • Set VariableSet SWMovingPointLeft = (SWDummyPointLeft offset by 25.00 towards (Facing of SWDummyLeft) degrees.)
      • Unit - Move SWDummyLeft instantly to SWMovingPointLeft
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units within 125.00 of SWMovingPointLeft.) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an enemy of (Owner of SWCasterLeft).) Equal to True
              • ((Picked unit) is alive) Equal to True
              • ((Picked unit) is in SWDamageGroupLeft.) Equal to False
            • Then - Actions
              • Unit Group - Add (Picked unit) to SWDamageGroupLeft
              • Unit - Cause SWCasterLeft to damage (Picked unit), dealing SWDamageLeft damage of attack type Spells and damage type Normal
            • Else - Actions
      • Custom script: call RemoveLocation(udg_SWDummyPointLeft)
      • Custom script: call RemoveLocation(udg_SWMovingPointLeft)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SWDistanceLeft Greater than or equal to 800.00
        • Then - Actions
          • Unit - Remove SWDummyLeft from the game
          • Unit Group - Remove all units from SWDamageGroupLeft.
          • Trigger - Turn off (This trigger)
        • Else - Actions
 
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