- Joined
- Oct 20, 2019
- Messages
- 60
Hello, i've made this simple custom shockwave and it works pretty well but sometimes the missile get stuck on its way forward to its destination and i don't know why
i would appreciate if someone could take a look at it and maybe show me how to improve this without getting too advanced
Thank you =)
i would appreciate if someone could take a look at it and maybe show me how to improve this without getting too advanced
Thank you =)
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Ancient Shockwave Cast Left
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ancient Shockwave (Left)
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Actions
- Set VariableSet SWCasterLeft = (Triggering unit)
- Set VariableSet SWCasterPointLeft = (Position of SWCasterLeft)
- Set VariableSet SWTargetPointLeft = (Target point of ability being cast)
- Unit - Create 1 Shockwave Dummy Left for (Owner of SWCasterLeft) at SWCasterPointLeft facing SWTargetPointLeft
- Set VariableSet SWDummyLeft = (Last created unit)
- Set VariableSet SWDistanceLeft = 0.00
- Set VariableSet SWDamageLeft = 600.00
- Custom script: call RemoveLocation(udg_SWCasterPointLeft)
- Custom script: call RemoveLocation(udg_SWTargetPointLeft)
- Trigger - Turn on Ancient Shockwave Loop Left <gen>
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Events
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Ancient Shockwave Loop Left
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
- Set VariableSet SWDistanceLeft = (SWDistanceLeft + 25.00)
- Set VariableSet SWDummyPointLeft = (Position of SWDummyLeft)
- Set VariableSet SWMovingPointLeft = (SWDummyPointLeft offset by 25.00 towards (Facing of SWDummyLeft) degrees.)
- Unit - Move SWDummyLeft instantly to SWMovingPointLeft
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of SWMovingPointLeft.) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of SWCasterLeft).) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is in SWDamageGroupLeft.) Equal to False
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Then - Actions
- Unit Group - Add (Picked unit) to SWDamageGroupLeft
- Unit - Cause SWCasterLeft to damage (Picked unit), dealing SWDamageLeft damage of attack type Spells and damage type Normal
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_SWDummyPointLeft)
- Custom script: call RemoveLocation(udg_SWMovingPointLeft)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- SWDistanceLeft Greater than or equal to 800.00
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Then - Actions
- Unit - Remove SWDummyLeft from the game
- Unit Group - Remove all units from SWDamageGroupLeft.
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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Events