• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] Custom Minimap

Status
Not open for further replies.

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,290
Use an art program like GIMP to paint your mini-map. Perform a colour space conversion (part of colour management) to convert it from sRGB (normally what you paint in unless you are a professional in which case it is probably adobeRGB) to linear RGB. Then use a BLP tool to convert the image into a BLP texture. Finally import the texture into the map over the existing auto generated minimap image texture.

Minimap textues do not use mipmaps and should generally not need alpha.
 
Level 26
Joined
Aug 18, 2009
Messages
4,099
I made that statement because I recently opened (4)Monolith.w3x and it says in a trigger comment:

In order to use a custom image in place of the minimap in the game menu screens, you should import your image as a 128x128 or 256x256 TGA file called war3mapPreview.tga. Make sure it has a custom path in the Import Manager (it can't be under any directory, including war3mapImported).

This one's talking about the preview ofc.
 
Status
Not open for further replies.
Top