• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

custom lvling spell and few other things

Status
Not open for further replies.
Level 12
Joined
Dec 17, 2009
Messages
951
well, how can i add spells on a "Spell book" on a hero?
every 3 hero lvl he gain a new spell on his spell book and every 3 levels the spells gain lvl (more power)?


and how can i make a rank system to normal units, rank incrised by killing units :x
 
Level 4
Joined
Aug 5, 2011
Messages
99
you can either make different lvls on the spellbook and change the abilities list for each level (if u dont have alot of lvls this is the easiest way to go)
another way is to create a dummy spellbook with the same order id and have the dummy spellbook disabled. The normal spellbook will collide with the dummy one and inherit its spell. You can only change lvl of spells in the disabled spellbook.heres a guide for that
 
Level 12
Joined
Dec 17, 2009
Messages
951
you can either make different lvls on the spellbook and change the abilities list for each level (if u dont have alot of lvls this is the easiest way to go)
another way is to create a dummy spellbook with the same order id and have the dummy spellbook disabled. The normal spellbook will collide with the dummy one and inherit its spell. You can only change lvl of spells in the disabled spellbook.heres a guide for that

jass triggers?
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
#1
Supposed you have 3 spells and each spell has 3 levels.
At Level 1, you only have Spell A (Level 1)
At Level 3, you have Spell A (Level 2) and Spell B (Level 1)
At Level 6, you have Spell A (Level 3) , Spell B (Level 2) , Spell C (Level 1)
At Level 9, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 2)
At Level 12, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 3)

Is this what you want ?

#2
The rank system will be applied to all units or what ?
 
Level 12
Joined
Dec 17, 2009
Messages
951
#1
Supposed you have 3 spells and each spell has 3 levels.
At Level 1, you only have Spell A (Level 1)
At Level 3, you have Spell A (Level 2) and Spell B (Level 1)
At Level 6, you have Spell A (Level 3) , Spell B (Level 2) , Spell C (Level 1)
At Level 9, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 2)
At Level 12, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 3)

Is this what you want ?

#2
The rank system will be applied to all units or what ?

@1 yeah exactly

@2 can u set up to "unit type" array?
 
Level 12
Joined
Dec 17, 2009
Messages
951
Wait, so I should make a rank system basically, for all units, right ? (This is a serious question)
So can I just pick every unit in that map, can I ?

yeah
can u add a special effect when they rank up?
 
Level 12
Joined
Dec 17, 2009
Messages
951
im using a dota like hero selection system http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-hero-tavern-33339/, but i need to fix some few leaks
to send all bought chapions allied to player 11 to a specific area, and tha same as player 12
(team vs team). And then set camera bounds to picking players at tavern area until the pick a chapion.

this is lame too, but how can i set alliance without use a trigger for each player to treath with another player?
 
Level 12
Joined
Dec 17, 2009
Messages
951
Current Rank;
5 kills - Private First Class
15 kills - Specialist
30 kills - Corporal

Those can be configured, test map is attached.

this is exactly what i needed

but can you add a (iten +5 damage spell) for each rank?
 
Status
Not open for further replies.
Top