Hey all,
I have been using the map editor for about a week and utilized this site a tonne. Hopefully I have chosen the correct forum to post my question.
I am trying to create a passive spell which applies a debuff to the target of the spell owner's auto attack.
I have been unsuccessful so far. I originally tried to just have a useless passive skill and add the debuff via triggers and a dummy unit, however, I was only able to locate the "A unit is attacked" event, rather than "A unit attacks" which makes much more sense in my head. After I gave up on that I tried to create a passive based off of Envenomed Weapons, which poisons the target of an auto attack from Envenomed Weapons' owner.
So the entire idea is.
Unit A applies a debuff to the unit it attacks
Unit B has a spell that deals damage, however, if the target of the spell is under the effect of Unit A's debuff from attack then an additional effect occurs.
I figured the best way to do this would be to have the auto attacking unit apply a modified Drunken Haze to the target and the spell Unit B casts would be a modified Breath Fire.
I can't seem to modify Envenomed Weapons to do what I want. I removed Poison (non stacking) and Poison (stacking) from Envenomed Weapons' buff field and added Drunken Haze, however, Envenomed Weapons still just applies the same poison with the only difference being that the poison deals 0 damage, as I set it in the Object Editor.
If it is not obvious, I am quite new so I appreciate any help, especially if it's worded as if you're talking to someone who is still trying to grasp the basics of the map editor.
Thank you very much for your time
I have been using the map editor for about a week and utilized this site a tonne. Hopefully I have chosen the correct forum to post my question.
I am trying to create a passive spell which applies a debuff to the target of the spell owner's auto attack.
I have been unsuccessful so far. I originally tried to just have a useless passive skill and add the debuff via triggers and a dummy unit, however, I was only able to locate the "A unit is attacked" event, rather than "A unit attacks" which makes much more sense in my head. After I gave up on that I tried to create a passive based off of Envenomed Weapons, which poisons the target of an auto attack from Envenomed Weapons' owner.
So the entire idea is.
Unit A applies a debuff to the unit it attacks
Unit B has a spell that deals damage, however, if the target of the spell is under the effect of Unit A's debuff from attack then an additional effect occurs.
I figured the best way to do this would be to have the auto attacking unit apply a modified Drunken Haze to the target and the spell Unit B casts would be a modified Breath Fire.
I can't seem to modify Envenomed Weapons to do what I want. I removed Poison (non stacking) and Poison (stacking) from Envenomed Weapons' buff field and added Drunken Haze, however, Envenomed Weapons still just applies the same poison with the only difference being that the poison deals 0 damage, as I set it in the Object Editor.
If it is not obvious, I am quite new so I appreciate any help, especially if it's worded as if you're talking to someone who is still trying to grasp the basics of the map editor.
Thank you very much for your time