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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Curse of Time RPG: Nevermore v1.33.15b

Submitted by legendcrazyman, Mayday
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
Features
19 Heroes - All of which are fitted with themed custom abilities.

Dungeons & World Bosses - A challenge is the core of the experience.

Personalized Bases - Build your own base from a large selection to define how you want to play.

Crafting - Gather materials to create sets and upgrade boss items.

Multi-World - This game offers two different in-game worlds, scaling on the parties level.

Prestige System - This map offers a very creative way to manage replayability and rewarding those who play it.

Proficiency System - All items can be used by anyone, but they will only gain the maximum stats or ability scaling if it's an item you're proficient in.

Scaling XP System - As you level up, progress becomes more challenging.

Codeless Save/Load - You only need to type "-load" at the start of the game to bring up a dialogue box of all your Heroes to pick from.
Contents

CoT Nevermore v1.33.15b (Map)

Reviews
deepstrasz
1. Choose a Hero unit's order icons (Stop, Move etc.) do not have DISBTNs (green squares on F10/pause). Use these to create the necessary icons: Button Manager v1.8.2 BLP Lab v0.5.0 Complete Icon Tutorial - All About Icons How to Make an Icon 2. First...
deepstrasz
I see this is all being updated once in a while. That's a good sign of... Approval.
  1. NightMareGod

    NightMareGod

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    Jan 3, 2015
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    i play this game with my little brother on lan and its not working at all right now
     

    Attached Files:

  2. BlasterSans

    BlasterSans

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    just asking how to fix the bag glitching ? i load my code and my bag only lvl 1 it dropped my items :< and it won't move
     
  3. Hotwer

    Hotwer

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    Sorry, the version it downloaded is probably the broken one (1.30.2). Download the reverted version (1.30.1) and it should be fine.
    I'm not sure why this problem is happening. Please, try to use only the first slots and not the last ones.
     
  4. Plop860

    Plop860

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    Jun 2, 2015
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    loaded my hero was lvl 120 or something had most of the pre god items, my hero attack speed was super slow removing/equipping items didn't change anything. Was playing phoenix ranger.
    Edit : it seems like the chronos stone is causing the bug when loading and replaceing or removing it.
     
    Last edited: Jun 7, 2017
  5. Hotwer

    Hotwer

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    I will take a look into it.
     
  6. darkchaos11

    darkchaos11

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    Aug 17, 2007
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    HotwerNevermore has my full permission to make any and all changes that he deems necessary.
    I stopped creation of the map around 6 years ago. Due to multiple errors that came about as a result of adding more things - which all sort of made the map unstable. I left the map in a semi-unstable state, but a state that made creating more additions difficult. Although I resolved myself that I would not mind whatever additions that the people after me would make, I am still nonetheless very pleased about what HotwerNevermore has done so far. I believe that making a more polished mod version(re-mastered, if you will) is something that the game desperately needed.

    I never gave full credit to the authors of various content that I used in my game all those years ago. I blame it on my naive young self, and if it is rectified that would also help me be more at peace. However, this is a difficult thing to do at this point as I have used a lot of resources without credit to date. Nevertheless, I hope you can appreciate the effort that HotwerNevermore is doing in fulfilling this difficult task.

    Furthermore, I also realize that this post alone may not prove my identity. Therefore, I have also posted on my website containing a link to this page.

    Thank you for all of your efforts to date and in the future, HotwerNevermore!
     
  7. Hotwer

    Hotwer

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    Thank you so much, DK!
    Thank you for taking up the time to get in here giving me permission so I can continue your work! And also, thank your for maintaining this lovely map long ago, you may never noticed how many hearts you probably grabbed with it.
     
  8. darkchaos11

    darkchaos11

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    No problem. At that time, I was only interested in making the map that I myself wanted to play. Along the way, people also became interested and joined the effort. It was a great experience, and I hope you also find something. Good luck!
     
  9. Lezorad

    Lezorad

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    I think you should add cam commands to the game, they really make the game more enjoyable ^^ There is a lot of them on here if you dont want to make one yourself :p
     
  10. Plop860

    Plop860

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    Master rogue is supposed to have dagger and leather profficiency, but when you equip chaos dagger and leather they go broken state. -pf command shows he doesn't have any....
     
  11. theblackarrow

    theblackarrow

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    Feb 5, 2009
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    how to get access to cache files?
    (map is nice but my connection not rly helping to play online so often so need grind offline)
     
  12. xXxMKDxXx

    xXxMKDxXx

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    Omg.. this map is back.. after thousand years eternal peace...
     
  13. Hotwer

    Hotwer

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    Just type -load without any code, and it shoud load normally (be aware of everything I stated on the first changelog).
     
  14. BlasterSans

    BlasterSans

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    My Garena won't allow me to use version 1.27.1 so i'm kinda stuck out here. It worked 2 days ago and now it won't work anymore so i need a little help
     
  15. afis

    afis

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    are you planning to bring back the other heroes over time, or just run one alter for a while?

    Also, r u looking for assistance in developing this further?
    I made some of my own mods to the map as I played with friends and can email you if u want to see the kind of work I do.
     
  16. noob2

    noob2

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    Is dark summoner a hero that is supposed to have an hard time dealing enough damage?
    Basically I reached 65000 int and equipped sassy brawler,medean curse and iron golem weapon(the thing with 50% of X6 damage) and it still takes a whole lot of time to kill anything with armour that is not reduced to 0.(ps I summon stuff too but I do not have yet the level 400 skill for improving summons. will that skill change a lot of things?)
    Would summoner be op if the critical boost items and orb effects did apply to minions?
     
  17. Hotwer

    Hotwer

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    Sorry, but I don't think there's much I can do for you right now. You should try to play using on Battle.net or Tunngle

    Yes, next will probably the Tri Fire Mage. If you're really interested in helping with the map, send me a PM so we can discuss that.

    It's a bit hard to do that, but I dont think it would be that OP. But before that, I do intend to rebalace all classes (And I will focus on that rather adding new heroes).


    Just to make it very clear: I will add more content to the game, but that's not my focus. My main objective is to make the game as more polished as possible, not to make it my own game.
     
  18. noob2

    noob2

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    One of the big problems in balancing stuff with default warcraft 3 heroes is that agility increase dps and armour for the first 400 points but after that it stops increasing dps because you reached the maximum attack rate boost of 400%(which is why every item ever giving attack rate boost is basically useless because it is capped and the cap is reached by taking a bunch of tomes) but your armour keeps increasing to when you increase all the three stats the needed damage to kill a hero grows quadratically(basically two times more armour makes you have approximatively twice the solidity) while damage grows linearly.
    This is why there is a whole lot of critical strike items(to help damage grow together with solidity) but critical strikes items caps at 100% chance of dealing X100 but guess what divide damage by approximatively 100? Having 1000 bonus armour does that.
    So if you place an item which gives 1000 armour you need to balance out to add an item who gives 100% chance of dealing X100 damage but there is not such an item thus there is a problem in the damage vs armour race in hero vs hero.
    One solution is to make sure critical strikes grows at a rate comparable to the one of armour but you somehow decided that you would need critical strike items that you can not just buy at the main shop while you can buy with ease tomes of + all stats and armour at the shop to gets easily tons or armour and hp to be near unkillable.(if there is a +1000 armour item with easy access there should be a 100% chance of dealing X100 damage item with equally easy access if you want balanced pvp)
    Basically my summoner only got lightning shield and iron golem weapon as defensive items and he only have 1000 base strength and agility and it still needs quite some time to get killed by its own minions(which benefits from all its intelligence) and can tank most stuff.(except for stuff way out of his league that he can not kill due to them being overly tanky)(basically since I want to be able to kill myself I am very limited in stats other than intelligence)
    (It is written that with his piddly 1100 armour he gets 99% reduction so he takes 100 times less damage from all attacks so you need the attacks to deal 100 times more damage if you want them to work normally on that hero)
     
    Last edited: Jun 11, 2017
  19. afis

    afis

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    "So if you place an item which gives 1000 armour you need to balance out to add an item who gives 100% chance of dealing X100 damage but there is not such an item"
    Actually 1000 armor multiplies your damage taken by 100/(100+6*1000)=1/61, you would need 1667 armor to equate to a 100% 100x crit.
    And the map-maker tried to address crazy armor from agility by requiring 33 agi to get 1 armor, a drastic departure from wc3 standard of 3.

    That said, I still agree with your conclusions that it gets drastically harder to kill another hero is wc3 scaling is allowed free reign. I believe chaos mode tries to address this by giving chaos enemies 350x damage against all armor types, but taking 33x less damage, a 10x gap to speed things up.

    P.S. when it says 99% or 100% damage reduction it ROUNDS the display, it never actually stops 100% of damage.
     
  20. noob2

    noob2

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    Well I guess it makes sense that the games rounds the percentage.
    It made me overestimate armor significantly.
    So the 100% chance of X100 damage item should be compared to an item of 1667 armour.
    2000 armour items are significantly harder to find than ones providing 1000.