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Curse of Time RPG: Nevermore v1.33.15b
This bundle is marked as approved. It works and satisfies the submission rules.
|Curse of Time - Nevermore is a multiplayer RPG map, where players can choose from 19 different heroes each with custom abilities to explore dungeons, fight bosses, build bases, craft sets, upgrade items, adventure through worlds, experience multiple mini-games, acquire items through proficiency systems, progress through a prestige system and try to reach the 400+ level cap!|
Waugriff originally created Curse of Time as a pencil and paper role playing game, then brought his dream to life using the World Editor. He created what is known now as the Curse of Time RPG which is said to be the first rpg on Warcraft to feature a save/load system. He then developed its second version, Curse of Time Plains of Medea, which had more content and a new level 300 cap.
After Waugriff left the project, darkchaos took over and expanded the map and increased the level cap from 300 to 999, as well as creating a second world, the "Chaos World". His additions made CoT very popular, as the original was a much loved game by early Warcraft fans. However development stopped after the map became not openable and thus not in a working condition.
Many years after darkchaos quit, Hotwer had found a way to continue development by making the the map operable in the editor once again. That was the start of the third version - Nevermore. Since then, we have had a many developers work on the project - CanFight, tomekneip and of course Hotwer.
The current team is made of myself, (Mayday) & lcm.
19 Heroes carefully crafted to be exciting and fun to play - all with custom abilities. Dungeons & Bosses - a challenge is at the core of the experience. Personal Bases - build your own kingdom and command an army, become rich and dominate others. Crafting - gather materials to create sets or upgrade boss items. 2 Worlds - each with their own series of challenges and enemies. Prestige System - This map has two separate codes, one which holds the hero, and the other one which holds your profile information. Prestige Heroes give bonuses to all other heroes you have. Proficiency system - All items are usable by anyone, but they will not retain their stats. If you hold an item not for your weapon/armor type, you will only get 60% of the original attributes bonuses. Minigame & Events - You will always have something new or exciting to do. Scaling XP System - As you level up, progress becomes more challenging. Codeless Saving - Simply enable local files to instantly load your profile and hero through a quick dialogue selection box.
"Our motivation is our players; they are a huge support and encourage us to keep adding new content and fixing bugs.
The plans we are currently working towards are Server Side Saving, our own host bot that will auto host and much more content to be released.
We also continually try to implement new heroes to fill the roles that others don't, as well as add content suggested by players in our discord.
The amount that CoT is hosted brings me joy as a developer, seeing lobbies packed with people who really love the game."
"I knew about curse of time many years ago, but I recently discovered the new expansion and was given an opportunity to work on the map I used to play so much."
"Anyone who played CoT back in the days remembers the insane number of bugs that it had, some of them added to the charm others not so much. So at some point I figured I might as well check if the Developer is still around. That’s when I found out that Hotwer had just taken over and started working on the map. So I teamed up with him and as months passed more and more people joined the team. By now it's been over a year since we started and I honestly see no end to this. The map just keeps getting bigger.
The list of things to do seems endless sometimes, but I guess that’s part of the fun."
"My playing habits indicate a revealed preference for exponential growth schemes. This makes product improvement an optimal strategy for maximizing enjoyment."
- Guide for starters
- How to allow local files
- All save codes are stored under Warcraft - CustomMapData.
- Single-player codes are stored to a local cache, separated from online data.
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