- Joined
- Jul 10, 2007
- Messages
- 6,306
This is what I'm going to be updating in the next few days hopefully ;O.
TradeEvent -> Resource, Trade done
PlayerManager done
Cmd (eventually)
Gcsn (eventually) -> a whole slew of dif libs working on Bounty atm
SetUnitTypeId
Work on retrieving $FILENAME$ in lua >.< don't care anymore
Work towards installation of lua scripts rather than macros done
Work on Spawn
Work on AntiCheat (though it doesn't seem very useful now, just something cool)
Work on spellbook lua script that wraps abils in spellbooks
UnitState
Buff
Many of these updates are just moving to my Event script. Some people have stated that they love the unregister feature in j4l's Event, sooo.... this further widens the gap between me and j4l ;o.
If anyone wants to help with this stuff, especially the damn retrieval of $FILENAME$ in lua, that'd be awesome ;D.
This is just so people see what I'm working on since I have a crazy amount of resources on this site and some people follow them.
I would also do a projectile system that could easily run off of CreateUnit, but I think that Bribe beat me to it ; P.
I'll eventually get to the Bonus crap too (running off of the lua scripts : |.
Then I need to write a Morale systems, which runs on Bonus. Check out Dynasty Warriors Emipires if you want to see Morale.
Then there is a unit command system that can issue an order to a unit, but that unit's own abilities and leadership command the units under it. You may issue a squad order, but this'll hopefully bring about more realistic RTS combat.
Some things to do with this include-
Unit Consumption (supplies)
Heat/Cold effect on Unit (more supplies for protection)
Relaying Commands (messengers)
This'll really pave the way for better RTS games. Yes, I've yet to see an online PC game that does this stuff /cry.
So yea, those are just my plans in case anyone's interested in helping out ;P.
I might eventually update StringParser to add a new special char supertype (supporting +, -, etc), and perhaps will write out a native/math/var lib for StringParser (possibly for debugging and to help people learn JASS or learn about a native).
This will probably lead to a StringBind library for functions.
Interesting Notes
In a trade, the giver's gold is rededuced and then the taker's gold is increased.
When bounty occurs, first the unit is damaged, then the bounty is given, then the unit is killed.
TradeEvent -> Resource, Trade done
PlayerManager done
Cmd (eventually)
Gcsn (eventually) -> a whole slew of dif libs working on Bounty atm
SetUnitTypeId
Work on retrieving $FILENAME$ in lua >.< don't care anymore
Work towards installation of lua scripts rather than macros done
Work on Spawn
Work on AntiCheat (though it doesn't seem very useful now, just something cool)
Work on spellbook lua script that wraps abils in spellbooks
UnitState
Buff
Many of these updates are just moving to my Event script. Some people have stated that they love the unregister feature in j4l's Event, sooo.... this further widens the gap between me and j4l ;o.
If anyone wants to help with this stuff, especially the damn retrieval of $FILENAME$ in lua, that'd be awesome ;D.
This is just so people see what I'm working on since I have a crazy amount of resources on this site and some people follow them.
I would also do a projectile system that could easily run off of CreateUnit, but I think that Bribe beat me to it ; P.
I'll eventually get to the Bonus crap too (running off of the lua scripts : |.
Then I need to write a Morale systems, which runs on Bonus. Check out Dynasty Warriors Emipires if you want to see Morale.
Then there is a unit command system that can issue an order to a unit, but that unit's own abilities and leadership command the units under it. You may issue a squad order, but this'll hopefully bring about more realistic RTS combat.
Some things to do with this include-
Unit Consumption (supplies)
Heat/Cold effect on Unit (more supplies for protection)
Relaying Commands (messengers)
This'll really pave the way for better RTS games. Yes, I've yet to see an online PC game that does this stuff /cry.
So yea, those are just my plans in case anyone's interested in helping out ;P.
I might eventually update StringParser to add a new special char supertype (supporting +, -, etc), and perhaps will write out a native/math/var lib for StringParser (possibly for debugging and to help people learn JASS or learn about a native).
This will probably lead to a StringBind library for functions.
Interesting Notes
In a trade, the giver's gold is rededuced and then the taker's gold is increased.
When bounty occurs, first the unit is damaged, then the bounty is given, then the unit is killed.
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