- Joined
- Jun 2, 2009
- Messages
- 1,218
Hello everyone. If you know Bribe's Damage Engine, i have a serious problem with it.
Update: Currently i am thinking make it with "has buff" but sadly sometimes buffs removes from units. And alternatively i can use unit groups but best solution for me to detect "ability specific" because i want to make it does not work with specific abilities.
Example.
X spell can be cast by every 8 seconds and trigger works maximum 1 times in 8 seconds OK
Y spell burns the target for 3 seconds with 0.10 delay (trigger works 30 times NO)
Hero have the Cloak of Flames and deals damage around everyone every seconds NO
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Book of Knowledge damage
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Events
- Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
- IsDamageSpell Equal to True
- (DamageEventSource has an item of type Book of Knowledge) Equal to True
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Actions
- Trigger - Turn off (This trigger)
- Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Real((Intelligence of DamageEventSource (Include bonuses)))) x 0.50) damage of attack type Chaos and damage type Unknown
- Trigger - Turn on (This trigger)
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Events
Update: Currently i am thinking make it with "has buff" but sadly sometimes buffs removes from units. And alternatively i can use unit groups but best solution for me to detect "ability specific" because i want to make it does not work with specific abilities.
Example.
X spell can be cast by every 8 seconds and trigger works maximum 1 times in 8 seconds OK
Y spell burns the target for 3 seconds with 0.10 delay (trigger works 30 times NO)
Hero have the Cloak of Flames and deals damage around everyone every seconds NO
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