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[Trigger] Creeps returning to their initial point

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Rightio, not been in this site for a good time but i decided to start using World editor again and it appears to confuse me slightly.

I've made a basic trigger so that a certain player's units attack move to a certain position on the map and they do move, however once they have killed the first units that they face they decide run back to where they first stood.

Do i need to make a complicated trigger to make this happen, or what am i missing?

Hope to hear from someone here soon, and thanks for reading my post :as:
 
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what if the melee AI isnt even ran/on in his game? that wont still work will it.. what if its just basic computer wc functions making the units return to their 'guard position'. I had this problem a while back in my game and they dont run away when fighting a unit but when they get low health and towers/any building are attacking them then they run away to there spawning place. Still havent found a way to fix that :/
 
what if the melee AI isnt even ran/on in his game? that wont still work will it.. what if its just basic computer wc functions making the units return to their 'guard position'. I had this problem a while back in my game and they dont run away when fighting a unit but when they get low health and towers/any building are attacking them then they run away to there spawning place. Still havent found a way to fix that :/

Run Melee or not, "AI - Ignore (UNIT)'s guard position" will still work even if it's low on health...

In the sample map, there is test1 and test2...
 

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Level 4
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Thanks for the answers people, forgot about this thread... Been really busy lately.

I'll try your solution then Mckill, hopefully it works even for player ai :)

Thank you once again for replying!
 
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