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lvl 1

Events


Time - Elapsed game time is 44.00 seconds

Conditions

Actions


Countdown Timer - Start lvl_1_timer as a One-shot timer that will expire in 30.00 seconds


Sound - Play Warning <gen> at 100.00% volume, skipping the first 0.00 seconds


Game - Display to (All players) the text: Evil forces are ris...


Set VariableSet lvl_1_timer = (Last started timer)


Countdown Timer - Create a timer window for (Last started timer) with title |cffd45e19Footmen|r...


Set VariableSet lvl_1_windows = (Last created timer window)


Countdown Timer - Show (Last created timer window)
level 1 spawn

Events


Time - lvl_1_timer expires

Conditions

Actions


Countdown Timer - Start lvl_1_rates as a Repeating timer that will expire in 0.50 seconds


Game - Display to (All players) the text: |cff808080Level 1 -...


Set VariableSet lvl_1_rates = (Last started timer)


Sound - Play ClanInvitation <gen> at 50.00% volume, skipping the first 0.00 seconds
level 1 spawn

Events


Time - lvl_1_timer expires

Conditions

Actions


Countdown Timer - Start lvl_1_rates as a Repeating timer that will expire in 0.50 seconds


Game - Display to (All players) the text: |cff808080Level 1 -...


Set VariableSet lvl_1_rates = (Last started timer)


Sound - Play ClanInvitation <gen> at 50.00% volume, skipping the first 0.00 seconds
Lives lost red

Events


Unit - A unit enters Red Spawn C <gen>

Conditions


(Owner of (Entering unit)) Equal to Player 12 (Brown)

Actions


Set VariableSet Red_lives = (Red_lives - 1)


Unit - Kill (Entering unit)


Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Red_lives


Trigger - Run Red <gen> (checking conditions)
Lastwave

Events


Unit - A unit Dies

Conditions


(Unit-type of (Dying unit)) Equal to Footmen ( I just have to change it to the last unit )

Actions


Set VariableSet Creep_amount[1] = (Creep_amount[1] - 1)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Creep_amount[1] Equal to 0



Then - Actions




Game - Display to (All players) the text: YOU WON!



Else - Actions




Do nothing
