Thanks for the tips!
And for "chance that player red has 1 life left as the last unit enters the region" I just tested it, for now it gives both but in my victory trigger, it asks to wait for 20 seconds before giving victory. So for now you get defeated with the victory text haha. I might have to make a condition where if red lives is equal or greater to 1, set victory = on. And then if victory = on, run victory else defeat. I will brainstorm about a efficient way to do it.