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Creep War

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map is a simple strategy map designed for 2 players. It has a similar concept to Legion TD unit sending.

You send non modified creep units through tileset themed buildings with gold you get every 20 seconds, these units will instantly attack the enemy team, however you also have control of them to allow the use of abilities. Together with the gold you also gain 1 lumber which you can use for Health, Armor and Damage upgrades, though these arent completely functioning yet.

To win this map you must destroy the enemy castle which is on the other side of them map.
Keep in mind that the creeps you are sending will always be only the strongest version of that type of creep (you can only send Blue Dragon and not Blue Drake or Whelp) so you must think quickly to get the best value out of your creeps.
The gold the creeps cost is based on their level (Blue Dragon is lvl 10 therefore it costs 10 gold) and you gain 20 gold per round so make sure you know what to spend it on when the round starts.
Another big part of the strategy is trying to figure put what your opponent will send so you can counter them with units that have an advantage (units with Normal Type damage deal more damage to Medium Type armor).
Make sure you try to send as quickly as possible too since the map is designed to be short and the field is therefore not long at all which makes it easier for your opponent to quickly get to your castle.

Changelog: Since the last post I have fixed numerous things.
-Victory conditions have been added.
-Fixed some creeps that also cost lumber to only cost gold.
-Fixed creeps that did not cost anything.
-Removed even more test items.


Credits:
I have not used anything but blizzards models and my own horrible skill in triggers.


Authors note

-At the moment this game is very simple with extremly simple mechanics,
some mechanics I wish to implement in the future are: increasing 'your income' and 'more and functional upgrades'
-I also want to implement an AI so that this map may be played single player.



I hope you enjoy this simple map.

!MAP CAN ONLY BE PLAYED BY 2 REAL PLAYERS AS I HAVE NOT YET ADDED AN AI!
Previews
Contents

Creep War (Map)

Reviews
Rufus
This is too unbalanced currently. Sure, it is player vs player, but a luckier player, or player that would have played this before, would win hard. For example, if I spawned two dragons, I killed the enemy castle in a few seconds, and the towers had...
Level 3
Joined
Jan 3, 2016
Messages
11
Map Description is not detailed enough, there's no deleting resources here(I think) and why upload two of your maps(I'm guessing you didn't see the edit button or don't know what it's for), which are both unfinished, try posting a thread in the Map Development section (Map Development) Good Luck to you :D

Thankyou, I have tried finding out how to edit my actual map to a newer version in the edit section but I couldn't find anywhere to replace my resources, I finally found it today though.
 
Level 26
Joined
Oct 2, 2011
Messages
2,490
That's good, now we get how the map looks and work.
It is not needed, but I think many people (including myself) would appreciate an overview of the map, taken in world editor, so that they could see the entire layout of the map.
 
Level 26
Joined
Oct 2, 2011
Messages
2,490
The description can still be made prettier, and I think the preview picture could be better too. However, this is not needed in order to get the map approved.
All you have to do now, is to wait for someone to play your map through and approve it. It will probably be me in a few days. :)
 
Level 3
Joined
Jan 3, 2016
Messages
11
The description can still be made prettier, and I think the preview picture could be better too. However, this is not needed in order to get the map approved.
All you have to do now, is to wait for someone to play your map through and approve it. It will probably be me in a few days. :)
Alright thank you so much, I will try to increase the quality of those areas.
Though making a better preview picture is something I plan on doing later on as I just quickly whipped that one up whilst getting the screenshots.
 
Last edited:
Level 26
Joined
Oct 2, 2011
Messages
2,490
This is too unbalanced currently.
Sure, it is player vs player, but a luckier player, or player that would have played this before, would win hard.
For example, if I spawned two dragons, I killed the enemy castle in a few seconds, and the towers had barely any effect on them.

Other flaws:
-Really confusing to know what spawner building you should use.
-Many buildings could spawn the same units.

To be honest it felt like it was a pretty sloppily made map. Here are some of the reasons:
-High number of uncustomized, or little customized units.
-A small farm to provide food, instead of having any normal building provide it, or simply add it by triggers.
-Each players base have very limited decorations and looks confusing to look at.

Other general suggestions:
-You could ignore the towers and go straight for the castle. In my opinion it would be better if you had to take the towers down first.
-Autocast on your units spells could have been nice, so that you don't have to control them all to get maximum effect.
-The buildings along the lane could obstruct the movement of units, making them get stuck. I suggest you move those into the wall, so that the pathing is unaffected.
-I suggest having a much smaller number of spawners, perhaps three of them, unlockable over time like Hero Line Wars perhaps?

This map has a long way to go before it can be approved.
 
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