- Joined
- Aug 16, 2007
- Messages
- 884
Hello. I tried to create a Creep Respawn system. And now, I want to know if this system will work 100% through a couple of hours game-play.
Here are the triggers:
Well, will this work?
Here are the triggers:
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CreepRespawnInitalization
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Events
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Map initialization
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Conditions
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Actions
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Set CreepGroup = (Units owned by Player 12 (Brown))
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Unit Group - Pick every unit in CreepGroup and do (Actions)
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Loop - Actions
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Set CreepID = (CreepID + 1)
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Set CreepUnitType[CreepID] = (Unit-type of (Picked unit))
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Set CreepRespawnTimer[CreepID] = 0
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Set CreepPosition[CreepID] = (Position of (Picked unit))
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Unit - Set the custom value of (Picked unit) to CreepID
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Custom script: call DestroyGroup(udg_CreepGroup)
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CreepDies
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Triggering unit)) Equal to Player 12 (Brown)
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((Triggering unit) is Summoned) Equal to False
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Actions
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Set CreepRespawnTimer[(Custom value of (Triggering unit))] = 30
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CreepRevive
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set CreepGroup = (Units owned by Player 12 (Brown))
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Unit Group - Pick every unit in CreepGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreepRespawnTimer[(Custom value of (Picked unit))] Greater than or equal to 1
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Then - Actions
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Set CreepRespawnTimer[(Custom value of (Picked unit))] = (CreepRespawnTimer[(Custom value of (Picked unit))] - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreepRespawnTimer[(Custom value of (Picked unit))] Equal to 0
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Then - Actions
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Set CreepRespawnTimer[(Custom value of (Picked unit))] = -5
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Unit - Create 1 CreepUnitType[(Custom value of (Picked unit))] for Player 12 (Brown) at CreepPosition[(Custom value of (Picked unit))] facing Default building facing degrees
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Else - Actions
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Else - Actions
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Custom script: call DestroyGroup(udg_CreepGroup)
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Well, will this work?