I have a spell and upon casting it creates doodads in a circle around the caster traping units within it (distance from caster to innermost edge of the circle should be 400, making distance from edge to edge 800. Currently I have this trigger:
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Rock Smash RoR
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Rock Smash
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Actions
- Set RockCreationPoint = 0.00
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For each (Integer A) from 1 to 34, do (Actions)
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Loop - Actions
- Set L = (Position of (Casting unit))
- Destructible - Create a Rock Smash Doodad at (L offset by 400.00 towards RockCreationPoint degrees) facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 9)
- Set RockCreationPoint = (RockCreationPoint + 25.00)
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Loop - Actions
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Events