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Creating some basic abilities

Discussion in 'Trigger (GUI) Editor Tutorials' started by paskovich, Apr 22, 2007.

  1. Nichita_00

    Nichita_00

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    Hmm i wonder can i adapt the day/night passive thingy to transform units? (Eaxample:Human at day and werewolf at night???)
     
  2. Arree

    Arree

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    The Trigger "Blink Strike" buggs for me at the last line

    "call RemoveLocation(udg_TempLoc00)"
    it says "Expected a name", eh? help.
     
  3. Razorbrain

    Razorbrain

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    is your point variable called TempLoc00?
     
  4. Raziel_br

    Raziel_br

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    very confused tutorial...
    I don't undestand how make one ability based in atribute =\
     
  5. Razorbrain

    Razorbrain

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    really? the first trigger shows how to do it
     
  6. Palaslayer

    Palaslayer

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    custom aura

    i have q question @ ur custom aura trigger
    can't we use real(level of abiltiy for a unit) [set the unit variable in another trigger with a unit learns an ability - event]
    i think this is lees work than doing seperated buffs
    if not i just want to know if thats possible
     
  7. Raziel_br

    Raziel_br

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    Ok,I was make, thanks, but how can I make one area demage based in atribute not deling demage in my units?
     
  8. Razorbrain

    Razorbrain

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    Pick every unit in (some unit group)
    - Deal damage to picked unit
     
  9. Duhcake

    Duhcake

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    Hmmh... How to make Knockback-skill to knockback every unit the missile touches? Im using skill based on shockwave, and i want to make it so that it would knock the units back it touches w/o target.. o_O
     
  10. Raziel_br

    Raziel_br

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    can I make one spell demage deal the TempReal???

    I want make the war stomp make this

    and deal demage in picked unit, don't works, the attack demages my unit too
    =\
     
  11. Razorbrain

    Razorbrain

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    well, did you set the conditions to make the trigger pick only enemy units?
     
  12. Raziel_br

    Raziel_br

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    How I make the tigger?
    my is this:

    • Atribute demage
      • Events
        • unit start efect of an abilyty
      • Conditios
        • ability begin cast equal to Attack
      • Actions
        • Set TempReal = (real agility of Razier(spectre) <gen>)
        • Unity Group - Pick every unit in (units with 150 of (Position of Raziel(Spectre) 0013 <gen>) maching (((Picked unit) belongs enemy of player 9 (gray)) Equal to (true)) and do action (Unit - cause Raziel(Spectre) 0013 <gen> to demage (picked unit) dealing (TempReal) demage of attack type (hero) and demage type (normal)



    waths is wrong?
     
  13. Razorbrain

    Razorbrain

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    first of all, that trigger leaks 1 Point

    use (Matching unit) instead of (Picked unit) in the condition

    (Picked unit) is what unit is(in this case) taking damage

    (Matching unit) is what unit is being Picked, before the actions are made

    in short : (Matching unit) for conditions and (Picked unit) for actions when it comes to a "Pick every unit in"
     
  14. Raziel_br

    Raziel_br

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    attachament??

    sory, if you don't will be angry

    °.°'
     
  15. Razorbrain

    Razorbrain

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    • Some Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to War Stomp
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A structure) equal to False) and do (Actions)
        • Unit - Cause (Triggering unit) to damage (Picked unit) dealing DAMAGEVAR damage with attack type Chaos and damage type Normal
     
  16. Raziel_br

    Raziel_br

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    ok! thanks
     
  17. Guigalf

    Guigalf

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    I have a simple question. What is the number that i have to change to increase/decrease the chances to the custom aura work? I don't understand all the english text, and i'm new to the triggers, is a bit confusing to read those scripts in other language, so please help if you can.

    Thanks.
     
  18. penguindemon

    penguindemon

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    idk i thought this was a really helpfull thread >.< but i wouldnt mind seeing a mass aoe spell like multiple flame strikes offset by degrees of caster :D!!
     
  19. penguindemon

    penguindemon

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    ok i followed ur blink strike move and put it into my map after tweaking it and adding special effects but it doesnt activate my move for a cooldown so i cant really use it in my map.... need helpwith that??
     
  20. Razorbrain

    Razorbrain

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    okay, since the thread creator hasnt been here in ages, im gonna go ahead and take this one(again)

    show me your trigger please, much easier that way