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Creating Region Spell affects

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Jul 8, 2009
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I'm pretty sure it's a trigger... oh, and before you drill me on how stupid i am for not knowing this, i don't normally do to much advanced scripting. I'm good at the basics (Cinematics, death regions, Ect.) but not this.

So anyways, on to the question.

How do you make it so that units in a certain region have effects placed upon them... like, slower speed or acuracy, or damage, and how do you make it so that it appears as though it were a spell affect?


-Hawkeye
 
  • Trigger
  • Events
    • Unit - A unit enters (your region)
  • Conditions
  • Actions
    • Unit - Add Boots of Speed to (Triggering unit) or Unit - Add Item Attack Damage Bonus to (Triggering unit)
  • Trigger2
  • Events
    • Unit - A unit leaves (your region)
  • Conditions
  • Actions
    • Unit - Remove Boots of Speed (or Item Attack damage bonus) from (Triggering unit)
Just edit the Boots of Speed and the Item Attack Bonus damage with negative values, pressing Shift + Double click the field to edit the value.
 
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