Hello,
I've been searching on how to create a loop spell in a specific way but I just can't find any tutorials on how to do it (or maybe I'm too dumb to understand).
I'd like to create a volley spell (archer) that fires arrows from the heroes while he's channeling (because making arrow falls from the sky would be too tricky/hard for me). For example, I'd choose Blizzard as the channeling spell and every second, a volley of arrow would fire from the hero position to the target point of ability.
I already know how dummies work but I'm struggling with loops and hashtable (storing the unit position, etc..).
Could someone explain to me (as you would explain to a dumb person) how to create that kind of spell ?
I've been searching on how to create a loop spell in a specific way but I just can't find any tutorials on how to do it (or maybe I'm too dumb to understand).
I'd like to create a volley spell (archer) that fires arrows from the heroes while he's channeling (because making arrow falls from the sky would be too tricky/hard for me). For example, I'd choose Blizzard as the channeling spell and every second, a volley of arrow would fire from the hero position to the target point of ability.
I already know how dummies work but I'm struggling with loops and hashtable (storing the unit position, etc..).
Could someone explain to me (as you would explain to a dumb person) how to create that kind of spell ?