- Joined
- Oct 10, 2011
- Messages
- 509
This is a trigger that causes a crashe in my game The Last Blade
This is a trigger that works at the end of a battle it has to pauses units check the winner, give bounty, call the trigger that will moves the heroes and unpause every units
BastonGroupe1 - Group - Group with selected heroes from the team 1
BastonGroupe2 - Group - Group with selected heroes from the team 2
Hero[X] - Unit - Hero controlled by the player X
GoldTotal[X] - integer - gold Obtained in the game by the player X
GoldEvent[X] - integer - gold Obtained during the events by the player X
BastonPointHero - Location - Hero Location
EVENT - Boolean - A variable to let the game know when there is an event
CreepSpawn - Boolean - A variable to unlock the creep spawning in the arena
BastonMaxRd - Integer - The random number of unit that will fight for the event
BastonVisibilite[X] - Visibility - The visibility across the battle arena during the event for the player X
BastonHP1 - Real - Total HP percentage of selected heroes in the team 1 (BastonGroupe1)
BastonHP2 - Real - Total HP percentage of selected heroes in the team 2 (BastonGroupe2)
BastonSurvivor - Integer - Count living unit in each selected event groups (BastonGroupe1, BastonGroupe2)
GoGroupe - Groupe - A Group with bosses, this is used to pause all of them
BastonTimer1 - Timer - Counts the battle duration
BastonTimerWindow1 - Timer Window - TImer window of the last presented timer
MagTimer - Timer - Counts before the Magtheridon event
MidBossTimer - Timer - Counts before the Magtheridon event
ArchimondeTimer - Timer - Counts before the Mathog event
Jeu - Region - Region of the battle arean
This is a trigger that works at the end of a battle it has to pauses units check the winner, give bounty, call the trigger that will moves the heroes and unpause every units
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Duel Timer End
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Evénements
- Temps - BastonTimer1 expires
- Conditions
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Actions
- Déclencheur - Turn off (This trigger)
- Déclencheur - Turn off Duel Kill <gen>
- Partie - Display to (All players) for 10.00 seconds the text: |cff1cb619END OF TH...
- Set Jeu = Arene Collision <gen>
- Set EVENT = TRUE
- Compte Ã* rebours - Pause BastonTimer1
- Compte Ã* rebours - Destroy BastonTimerWindow1
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- ArchimondeBol Egal Ã* FALSE
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Alors - Actions
- Compte Ã* rebours - Reprendre ArchimondeTimer
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- MidBossBol Egal Ã* FALSE
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Alors - Actions
- Compte Ã* rebours - Reprendre MidBossTimer
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- MagBol Egal Ã* FALSE
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Alors - Actions
- Compte Ã* rebours - Reprendre MagTimer
- Sinon - Actions
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Si - Conditions
- Set BastonHP1 = 0.00
- Set BastonHP2 = 0.00
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Groupe unité - Pick every unit in BastonGroupe2 and do (Actions)
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Boucle - Actions
- Unité - Pause (Picked unit)
- Set BastonHP2 = (BastonHP2 + (Percentage life of (Picked unit)))
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Boucle - Actions
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Groupe unité - Pick every unit in BastonGroupe1 and do (Actions)
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Boucle - Actions
- Unité - Pause (Picked unit)
- Set BastonHP1 = (BastonHP1 + (Percentage life of (Picked unit)))
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Boucle - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP1 Egal Ã* BastonHP2
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Alors - Actions
- Partie - Display to (All players) for 30.00 seconds the text: (|cff1cb619No Winner : + ((String((Integer(BastonHP1)))) + % Hp in each team|r))
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For each (Integer A) from 1 to 12, do (Actions)
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Boucle - Actions
- Joueur - Add 200 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 200)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 200)
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Boucle - Actions
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Sinon - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP1 Supérieur Ã* BastonHP2
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Alors - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Boucle - Actions
- Joueur - Add 400 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 400)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 400)
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Boucle - Actions
- Partie - Display to (All players) for 30.00 seconds the text: (|cff1cb619The Obsidians Won : + ((String((Integer(BastonHP1)))) + (% against + ((String((Integer(BastonHP2)))) + % Hp!!!!!|r))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP2 Egal Ã* 0.00
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Alors - Actions
- Set BastonSurvivor = 0
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Groupe unité - Pick every unit in BastonGroupe1 and do (Actions)
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Boucle - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- ((Picked unit) is alive) Egal Ã* TRUE
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Alors - Actions
- Set BastonSurvivor = (BastonSurvivor + 1)
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Boucle - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonSurvivor Egal Ã* BastonMaxRd
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Alors - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP1 Egal Ã* (100.00 x (Real(BastonMaxRd)))
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Alors - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619PERFECT!!...
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For each (Integer A) from 1 to 6, do (Actions)
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Boucle - Actions
- Joueur - Add 600 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 600)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 600)
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Boucle - Actions
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Sinon - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonMaxRd Différent de 1
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Alors - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619The Obsid...
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For each (Integer A) from 1 to 6, do (Actions)
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Boucle - Actions
- Joueur - Add 400 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 400)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 400)
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Boucle - Actions
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Sinon - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619The Obsid...
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For each (Integer A) from 1 to 6, do (Actions)
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Boucle - Actions
- Joueur - Add 300 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 300)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 300)
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Boucle - Actions
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Si - Conditions
- Sinon - Actions
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Si - Conditions
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For each (Integer A) from 1 to 6, do (Actions)
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Sinon - Actions
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For each (Integer A) from 7 to 12, do (Actions)
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Boucle - Actions
- Joueur - Add 400 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 400)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 400)
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Boucle - Actions
- Partie - Display to (All players) for 30.00 seconds the text: (|cff1cb619The Nerubians Won : + ((String((Integer(BastonHP2)))) + (% against + ((String((Integer(BastonHP1)))) + % Hp!!!!!|r))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP1 Egal Ã* 0.00
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Alors - Actions
- Set BastonSurvivor = 0
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Groupe unité - Pick every unit in BastonGroupe2 and do (Actions)
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Boucle - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- ((Picked unit) is alive) Egal Ã* TRUE
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Alors - Actions
- Set BastonSurvivor = (BastonSurvivor + 1)
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Boucle - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonSurvivor Egal Ã* BastonMaxRd
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Alors - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonHP2 Egal Ã* (100.00 x (Real(BastonMaxRd)))
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Alors - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619PERFECT!!...
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For each (Integer A) from 7 to 12, do (Actions)
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Boucle - Actions
- Joueur - Add 600 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 600)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 600)
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Boucle - Actions
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Sinon - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- BastonMaxRd Différent de 1
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Alors - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619The Nerub...
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For each (Integer A) from 7 to 12, do (Actions)
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Boucle - Actions
- Joueur - Add 400 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 400)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 400)
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Boucle - Actions
- Sinon - Actions
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Sinon - Actions
- Partie - Display to (All players) for 20.00 seconds the text: |cff1cb619The Nerub...
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For each (Integer A) from 7 to 12, do (Actions)
-
Boucle - Actions
- Joueur - Add 300 to (Player((Integer A))) Or actuel
- Set GoldEvent[(Integer A)] = (GoldEvent[(Integer A)] + 300)
- Set GoldTotal[(Integer A)] = (GoldTotal[(Integer A)] + 300)
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Boucle - Actions
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Si - Conditions
- Sinon - Actions
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Si - Conditions
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For each (Integer A) from 7 to 12, do (Actions)
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Si - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Si - Conditions
- Wait 3.00 seconds
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For each (Integer A) from 1 to 12, do (Actions)
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Boucle - Actions
- Héros - Activer experience gain for Hero[(Integer A)]
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Boucle - Actions
- Déclencheur - Turn on Mort <gen>
- Déclencheur - Run Situation Repick <gen> (checking conditions)
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For each (Integer A) from 1 to 12, do (Actions)
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Boucle - Actions
- Sélection - Select Hero[(Integer A)] for (Owner of Hero[(Integer A)])
- Set BastonPointHero = (Position of Hero[(Integer A)])
- Caméra - Pan camera for (Owner of Hero[(Integer A)]) to BastonPointHero over 0.00 seconds
- Custom script: call RemoveLocation (udg_BastonPointHero)
- Unité - Make Hero[(Integer A)] Vulnérable
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Boucle - Actions
- Unité - Reprendre all units
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Groupe unité - Pick every unit in GoGroupe and do (Actions)
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Boucle - Actions
- Unité - Pause (Picked unit)
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Boucle - Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Boucle - Actions
- Visibilité - Disable BastonVisibilite[(Integer A)]
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Boucle - Actions
- Custom script: call DestroyGroup( udg_BastonGroupe2)
- Custom script: call DestroyGroup( udg_BastonGroupe1)
- Déclencheur - Run Baston Timer Create <gen> (checking conditions)
- Set EVENT = FALSE
- Set CreepSpawn = TRUE
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Evénements
BastonGroupe1 - Group - Group with selected heroes from the team 1
BastonGroupe2 - Group - Group with selected heroes from the team 2
Hero[X] - Unit - Hero controlled by the player X
GoldTotal[X] - integer - gold Obtained in the game by the player X
GoldEvent[X] - integer - gold Obtained during the events by the player X
BastonPointHero - Location - Hero Location
EVENT - Boolean - A variable to let the game know when there is an event
CreepSpawn - Boolean - A variable to unlock the creep spawning in the arena
BastonMaxRd - Integer - The random number of unit that will fight for the event
BastonVisibilite[X] - Visibility - The visibility across the battle arena during the event for the player X
BastonHP1 - Real - Total HP percentage of selected heroes in the team 1 (BastonGroupe1)
BastonHP2 - Real - Total HP percentage of selected heroes in the team 2 (BastonGroupe2)
BastonSurvivor - Integer - Count living unit in each selected event groups (BastonGroupe1, BastonGroupe2)
GoGroupe - Groupe - A Group with bosses, this is used to pause all of them
BastonTimer1 - Timer - Counts the battle duration
BastonTimerWindow1 - Timer Window - TImer window of the last presented timer
MagTimer - Timer - Counts before the Magtheridon event
MidBossTimer - Timer - Counts before the Magtheridon event
ArchimondeTimer - Timer - Counts before the Mathog event
Jeu - Region - Region of the battle arean
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