Hello hivers once more. I'm here to ask for help about the issue related to the name of the post: Crashing when finishing loading, before game start.
About one month more less, my project Outerworld Arena is having issues with a crash that looks like happen randomly. The crash happens right after the game finishes loading (Loading Screen), and right before entering the game (First instance of the game).
There are two major things that changed on the project, when this started to happen:
So, at a first moment, I thought: "Probably I made a mistake when optimizing the initialization. That's why it is causing the crash". So, I've moved everything to a secondary initiation, that happens only after the game succesfully load, and guess what? It keeps crashing randomly. Map Initialization logic has been discarded.
Making some tests, the characteristics of the crash are:
Things I've already tried for now:
If it was a warcraft update issue, other maps should suffer from this, but I didn't find anything related. If it was my optimizing process, the removal of the triggers from map initialization should be enough to solve this.
So here I am, asking for help for those who have any idea about what is happening here. Any idea is welcome.
Thanks in advance.
About one month more less, my project Outerworld Arena is having issues with a crash that looks like happen randomly. The crash happens right after the game finishes loading (Loading Screen), and right before entering the game (First instance of the game).
There are two major things that changed on the project, when this started to happen:
- Warcraft update to 2.0.3.23175
- Optimizing Process of my triggers
So, at a first moment, I thought: "Probably I made a mistake when optimizing the initialization. That's why it is causing the crash". So, I've moved everything to a secondary initiation, that happens only after the game succesfully load, and guess what? It keeps crashing randomly. Map Initialization logic has been discarded.
Making some tests, the characteristics of the crash are:
- It happens after finishing loading, but before entering the game;
- It doesn't crash everyone. Always crash a random number of players, on lobbies with 3 or more players;
- Being alt+tabbed increases the chance of crash;
- Clicking like hell into the game screen increases the chance of crash;
- Once inside the game, no one crashes anymore;
Things I've already tried for now:
- Check corrupted custom assets; All of them have size above 1;
- Removing any pre-placed custom asset on the game's scenario;
- Clearing Map Initialization trigger, leaving it empty;
- Removing custom loading screen;
- Using "call SetRandomSeed(0)" in the Map Initialization; Some players said that probably players were randoming different numbers, and when the game starts and server synchronize, caused the crash;
Crucify myself;
If it was a warcraft update issue, other maps should suffer from this, but I didn't find anything related. If it was my optimizing process, the removal of the triggers from map initialization should be enough to solve this.
So here I am, asking for help for those who have any idea about what is happening here. Any idea is welcome.
Thanks in advance.
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