- Trigger - Add to Bonus Undead Damage <gen> the event (Unit - (Last created unit) Takes damage)
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Bonus Undead Damage
- Events
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Conditions
- ((Triggering unit) is Undead) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Damage source)) Equal to High Elven Guard Tower
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Then - Actions
- Unit - Cause (Damage source) to damage (Attacked unit), dealing 3.00 damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Why does this happen?