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Cooldown with chanel ability

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Level 5
Joined
Jun 19, 2006
Messages
41
I have a trigger using Chanel ability but de cooldown or downtime (I do not know how they say in English exactly) not works properly (is 0).

How can I make the cooldown work?

Thanks

  • Im Here
    • Acontecimientos
      • Unidad - A unit Inicia el efecto de una habilidad
    • Condiciones
      • (Ability being cast) Igual a I'm Here!
    • Acciones
      • Efecto especial - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
      • Set efectoImHere2 = (Last created special effect)
      • Detonador - Turn on Im Here Efecto <gen>
      • Unidad - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
      • Efecto especial - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
      • Set efectoImHere = (Last created special effect)
      • Wait 1.50 seconds
      • Efecto especial - Destroy efectoImHere
Sorry but my editor is in spanish
 
Level 19
Joined
Feb 25, 2009
Messages
2,004
The problem is in the Object Editor, also if you cancel the channel, it will not go in cooldown because its not fully cast.

And this:
  • Unidad - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
Leaks.

The problem with the cooldown is that you are moving the unit with trigger, eg. causing it to stop the channel ability.
 
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