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The question i have is this: If you convert an advanced GuI trigger into jass scripting do you still have to do they conversion thing to make it playable?
Well, it will make it somewhat more usable with the normal WE, but if it uses any of WeU's custom functions (the Advanced ones, not the [Added by WeU] ones in the normal sections), then it still needs WeU.
Purple what im asking is this: When using advanced triggers, you must optimise the map or Wc will crash, so if you convert the GuI advanced triggers into JASS will you still have to optimise the map?
If you convert a GUI trigger into JASS (using that buton, you know..) that still remains GUI, but in JASS suit... I don't think that's gonna solve your problem.
WeU advanced triggers are simply jass functions made to be used in GUI..If you convert one of those actions to jass they should still work without having to open the map in WeU i guess.
but you still need the script implented into the map by WeU.
WeU advanced triggers are simply jass functions made to be used in GUI..If you convert one of those actions to jass they should still work without having to open the map in WeU i guess.
but you still need the script implented into the map by WeU.
Just to confirm this, Diablo is right. WEU adds extra GUI functions by loading an MPQ (might be a nice thing to make a tutorial for). Basically, GUI functions are stored in a specific file in the map as well as included in the map script as JASS. So when the WE goes to open a map and it finds some data in that other specific file that it can't find, it crashes. If you convert everything to JASS, the extra data won't be added to the file containing GUI info and the map will be able to be opened in the regular World Editor.
Once, i tested a spell that i downloaded. I was sure it used the 'Any unit damaged' event from WEU, but when i opened the map, it didn't crash, instead, there weren't any events for the trigger. Like WE simply ignored WEU actions/events.
But i'm not sure...
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