Ok, I am making a Star Wars map, and since all Star Wars maps must have starfighters, mine does as well. The problem is that a starfighter should constantly be moving, but in-game it can stop, which is very unrealistic. I tried making a script several times to make the starfighter unit fly continuously towards its direction, but I never managed to make the script make BOTH the unit move continuously (without ever stopping) and making the unit's trajectory controllable.
So I either had a starfighter that went eternally forward of its spawn direction or one that did not move at all. My idea of the starfighter is to make it in a similar way blizzard made their TFT map WormWar, in which the unit can control its degree of movement but cannot stop moving forward. If anyone can give me a hint as to what exactly I must do to achieve this effect I'd be really grateful.
Cheers!
So I either had a starfighter that went eternally forward of its spawn direction or one that did not move at all. My idea of the starfighter is to make it in a similar way blizzard made their TFT map WormWar, in which the unit can control its degree of movement but cannot stop moving forward. If anyone can give me a hint as to what exactly I must do to achieve this effect I'd be really grateful.
Cheers!