- Change multiboard update trigger actions from each 0.5, 1 or 5 seconds (examples, I guess that it work that way)
to hero pick item, research, upgrade ability, cast spell etc!
What would really be more helpful as advice would go more along the lines of "How to make updating the multiboard cause less lag." I could set the update frequency to just about any interval I choose, (and right now it's at 5 seconds) but the problem really lies more in the fact that I need to count every unit on the map and account for where they are. Do you have a suggestion in that regard? Because the lag is coming from about half a second that it takes to execute the entire function. I could make it update even less frequently, but then I run the risk of the player not getting information that they need soon enough. (On the hardest difficulty, it can take as little as only 10 seconds for a unit to degenerate into a zombie. What do I do for the player's sake if the multiboard is updating too slowly for the player to figure out they have to check a region?)
And by the way, the multiboard
can be minimized.
Poor map description!
No Credits!
I don't know what this means. I'm the only one who worked on this map (ever) so the only credits are to myself, which I posted in the loading screen and on this map's thread. As to the description, do you feel that the map is not how the description describes it? Why is it a poor map description?
What does this mean? Why is it a poor UI?
No Map Preview image or custom loading screen!
I'm not entirely convinced that my choice of a loading screen/preview image qualifies as critique on how good/bad/polished the map is. I picked the loading screen after cycling through the preloaded screens and found one that I thought fit pretty well. I'm considering adding a preview image, but at the same time, it doesn't feel like a crucial element.
I'm not using items. I could if I felt like it, but I'm not. I don't feel like adding items would contribute to the way I want this map to work.
Bad ability descriptions!
Again, I don't really understand what this means. I thought that the ability descriptions were fairly descriptive. I don't understand how a "Fire Cone" spell or a "Makes units go away" spell could be made more descriptive.
Terrain is boring and empty!
Bad Camera!
These I understand, but once again, what exactly are your gripes with the camera and terrain? The map feels pretty cluttered as it is, so saying that it is "empty" is confusing to me. And the camera is easily fixed if I understand why it is "bad".
Look, I don't mean to sound overly aggressive, but as much as I appreciate criticism, I appreciate
constructive criticism a whole lot more. Just telling me what things are "bad" doesn't tell me
why they are bad, and more importantly, doesn't help me make it better. When people are this vague, it makes me feel like they didn't actually play the map a whole lot, especially the info dump attached which seemed extremely impersonal.
So that's about it. I'm going to make a few edits and release a new version soon, but I doubt most of what you complained about here is going to see much changing.