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Containment 0.91.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Inspired by various zombie apocalypse stories, including the Culling of Stratholme from the WCIII campaign and the zombie apocalypse World Event from World of Warcraft, this map pits the player against the slowly encroaching zombies that seek to eliminate the entirety of the human population from the city!

You can choose to play as either humans or zombies. If you play solo the enemy team will get research and move troops to try to stop you, while if you play cooperative or versus, the difficulty settings will scale vis-a-vis the team sizes.

This map is in a working beta stage. At this point the biggest concern for determining how the game plays falls in the form of pacing and the difficulty settings versus actual difficulty.

Humans: The Marine
You get 5 abilities currently. (Will be expanded to a sixth "ultimate" ability in a future patch) They are as follows:
------Reveal Infected - Shows you which human units have been infected by highlighting them in your viewscreen. Green units have only recently been infected and can still be cleansed, but Orange or Red units are too infected to be cleansed and must be killed or quarantined. Lasts 15 seconds and has a 15 second cooldown.
------Cure - Individual unit is cleansed of the infection, if it can be cleansed. 3.5 second cooldown.
------Cone of Flame - Deals damage to a group of units in a cone in front of the Marine. Damage increases with level. 7 second cooldown.
------Quarantine - Grabs living units within a small area and moves them to a quarantine area where they are incinerated, safe from the presence of uninfected units. Higher levels reduce cooldown and mana cost.
------Illuminating Dye - Used only on Arbiters, this makes them temporarily visible despite the presence of a Marine's reveal ability. Higher levels add an armor debuff.

Zombies: The Arbiter
You get 5 abilities and several constructible buildings. These are as follows:
------Infect - Directly infects a targeted unit, bypassing resistance. Has no effect on already infected units. 45 second cooldown.
------Direct Undead - Gives a suggestion to nearby undead units, telling them where to move.
------Raise Insects - Raises insects from a nearby corpse. These insects are extremely small, making them fragile but giving them excellent evasion. They are the only units capable of ignoring terrain. Higher levels increase number of insects spawned.
------Subvert Living - Converts a targeted living unit to an undead unit. Weaker units will only get converted to zombies, while more powerful units will gain special effects upon conversion.
------Mass Infect - Two-level ultimate that is targeted to try to infect many units in an area. First level has a 240 second cooldown, second level has a 120 second cooldown.

Change Log:
0.90.0 First released
0.91.0 Multiboard Updates:
- System revamped to reduce lag, give debug reports
- Multiboard contains more accurate information
- Unit classifications fixed
- Reveal Infected now enlarged infected units to make them easier to spot in a crowd.
- Starting civilian units reduced, population growth rate has been increased proportionately.



Keywords:
Containment, Xesirin, Xirema, Emperor Xesirin, Stratholme, Zombie Apocalypse, Zombies, Zombie, Infection, Plague, Cleanse, Cleansing
Contents

Containment 0.91.0 (Map)

Reviews
17:35, 30th Aug 2010 Cweener: Rejected For info, please see the first post. I agree with just about everything in this post, so therein, you can find my opinions as well.

Moderator

M

Moderator

17:35, 30th Aug 2010
Cweener: Rejected
For info, please see the first post.
I agree with just about everything in this post, so therein, you can find my opinions as well.
 
Game Idea is good, but large number of placed units at same time create lag!
Multiboard is huge and you use large number of systems to run that stuff increasing lag even more!
My suggestion is:
- To reduce number of units!
(Create system that can randomly generate units or something like that)
- Change multiboard update trigger actions from each 0.5, 1 or 5 seconds (examples, I guess that it work that way)
to hero pick item, research, upgrade ability, cast spell etc!

Terrain is boring and empty!
Bad Camera!
Few items!
Bad ability descriptions!
Poor UI!
Poor map description!
No Credits!

No Map Preview image or custom loading screen!

You still need to work more on your map!

To improve map description check links:
BB Code List: Click
Color List: Click
Need pictures for your map Description? - Come here!
Map Description Templates
The importance of a Description
Polishing Your Game

Always give credits to people that helped you!
Crediting Tutorial

About THW:
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

Also
:

If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!
 
Last edited:
Level 4
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Jun 10, 2007
Messages
46
- Change multiboard update trigger actions from each 0.5, 1 or 5 seconds (examples, I guess that it work that way)
to hero pick item, research, upgrade ability, cast spell etc!

What would really be more helpful as advice would go more along the lines of "How to make updating the multiboard cause less lag." I could set the update frequency to just about any interval I choose, (and right now it's at 5 seconds) but the problem really lies more in the fact that I need to count every unit on the map and account for where they are. Do you have a suggestion in that regard? Because the lag is coming from about half a second that it takes to execute the entire function. I could make it update even less frequently, but then I run the risk of the player not getting information that they need soon enough. (On the hardest difficulty, it can take as little as only 10 seconds for a unit to degenerate into a zombie. What do I do for the player's sake if the multiboard is updating too slowly for the player to figure out they have to check a region?)

And by the way, the multiboard can be minimized.

Poor map description!
No Credits!

I don't know what this means. I'm the only one who worked on this map (ever) so the only credits are to myself, which I posted in the loading screen and on this map's thread. As to the description, do you feel that the map is not how the description describes it? Why is it a poor map description?


What does this mean? Why is it a poor UI?

No Map Preview image or custom loading screen!

I'm not entirely convinced that my choice of a loading screen/preview image qualifies as critique on how good/bad/polished the map is. I picked the loading screen after cycling through the preloaded screens and found one that I thought fit pretty well. I'm considering adding a preview image, but at the same time, it doesn't feel like a crucial element.

Few items!

I'm not using items. I could if I felt like it, but I'm not. I don't feel like adding items would contribute to the way I want this map to work.

Bad ability descriptions!

Again, I don't really understand what this means. I thought that the ability descriptions were fairly descriptive. I don't understand how a "Fire Cone" spell or a "Makes units go away" spell could be made more descriptive.

Terrain is boring and empty!
Bad Camera!

These I understand, but once again, what exactly are your gripes with the camera and terrain? The map feels pretty cluttered as it is, so saying that it is "empty" is confusing to me. And the camera is easily fixed if I understand why it is "bad".

Look, I don't mean to sound overly aggressive, but as much as I appreciate criticism, I appreciate constructive criticism a whole lot more. Just telling me what things are "bad" doesn't tell me why they are bad, and more importantly, doesn't help me make it better. When people are this vague, it makes me feel like they didn't actually play the map a whole lot, especially the info dump attached which seemed extremely impersonal.

So that's about it. I'm going to make a few edits and release a new version soon, but I doubt most of what you complained about here is going to see much changing.
 
And by the way, the multiboard can be minimized.
That won't reduce lag!
I don't know what this means. I'm the only one who worked on this map (ever) so the only credits are to myself, which I posted in the loading screen and on this map's thread. As to the description, do you feel that the map is not how the description describes it? Why is it a poor map description?

182112-albums3339-picture29447.bmp



What does this mean? Why is it a poor UI?

User Interface, sry maybe I should write GI, (game interface)
Damage and armor icons should be resized and put into different borders!

182112-albums3339-picture29438.bmp

182112-albums3339-picture29440.bmp


I'm not entirely convinced that my choice of a loading screen/preview image qualifies as critique on how good/bad/polished the map is. I picked the loading screen after cycling through the preloaded screens and found one that I thought fit pretty well. I'm considering adding a preview image, but at the same time, it doesn't feel like a crucial element.
It is not critical but it just look unprofessional!
If you don't know how to create one ask for help!
I'm not using items. I could if I felt like it, but I'm not. I don't feel like adding items would contribute to the way I want this map to work.
Then you should write something about that in your map description :p
Again, I don't really understand what this means. I thought that the ability descriptions were fairly descriptive. I don't understand how a "Fire Cone" spell or a "Makes units go away" spell could be made more descriptive.

182112-albums3339-picture29429.bmp

182112-albums3339-picture29433.bmp


These I understand, but once again, what exactly are your gripes with the camera and terrain? The map feels pretty cluttered as it is, so saying that it is "empty" is confusing to me. And the camera is easily fixed if I understand why it is "bad".
Damn no picture for this one -.-'

Camera somehow look bad from above, + there was like 100 units placed on same time! (example: distance 500 = small lag, distance 1000 = uber lag)

Terrain look empty because there are no doodads at all (well few buildings here and there!)

Again maybe you should ask for help, maybe will some user help ya with terrain!
You will learn faster in team work! Once when you increase your skills try with great project again! :thumbs_up:
 
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