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Conquest Strategy Guide! (WiP)

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Making a strategy guide for my map http://www.hiveworkshop.com/forums/maps-564/conquest-v4-7-a-233660/?prev=status=a&u=terren05. Will contain most of the stuff, from the basics, to individual strategies of each of the races. Got tired of writing so here is the first 2 pages, containing some of the basics and general overall strategies. Might not look as cool on hive as it does in open office, will make the font/bold/italic/size and all that stuff later, once i've finished it. Will also make a downloadable pdf file when it's done. If you have any imput, feedback, stragegies, and other stuff you think should be in the guide feel free to post here.

Basics
Here are some of the basic rules and strategies in the game. The objective in this map is the Conquer the world, hence the name Conquest. You do this by capturing “Control Points” and “Resources” located around the map. We'll get to those later, first lets start with the beginning. In the start of the game, you have 1 minute to select a race and a location for your first base. It's recommended you build it near where you start, to avoid players starting the same places. Try to locate your base near “Control Points” since your base have an attack to capture these early.

Now lets get to the “Control Points” and “Resources”. These are captureable buildings located around the map, is indicated by green spots on the minimap, that will help you in your victory by granting various benefits. They are essential to the gameplay and you must capture them. You can do so by simply killing them.

Control Points: These are scattered all around the map, and provides gold every minute when captured. Each control point provides 10 gold each Income. You need gold to build units, so get as many of these as possible.

Resources: The map also contains various resources that are also captureable. These resources are Iron Mine's, Altar's, Magical Fountain's, Oil Platforms and Mounts. Lets go over what each of these does.
Iron Mine: This enables the production of units that require Iron Mine to be build. Generally these units are tanks, for example Humans would enable Footmen, Paladins, Knights & Spellbreakers.
Altar: This generally enables the production of support units, that can either heal, buff, debuff, dispel, or something similar.
Magical Fountain: This enables production og magical units. These useally are very strong against tank units, see “Armor Types” below. They also typically have powerful support or area of effect spells.
Oil Platform: This enables production of Seige Units. Seige units are very effective against buildings and ships, but pretty much weak against everything else. See “Armor Types” below. Oil Platforms are only located in the water, and you need ships to capture them. This is to encourage naval warefare.
Mount: This resource is only for a few races, that have mounted units. It enables the production of such, and compared to other resources, this one is indicated by an Orange dot on the minimap. Also this is a unit, that can move around and hide in your base once captured compared to all other resources that is stationary.

Upgrades: Before you can produce units, you generally need upgrades for them first. The first upgrade in the game should always be “Basic Weapons”, or something similar depending on the race. This enables your basic units to be build. After that, you should upgrade depending on your resources. It is useally not enough to just capture a resource. You also need to research an upgrade before you use your resource. For example, as Humans, when you get an Iron Mine, you would need to get the Steel Weapons upgrade before you can start producing your Footmen and etc. Some units will require multiple upgrades and resources to be able to be build. You can read the requirements for each indivudual units when hovering over their icons. It's not enough to just research the upgrade though, if you lose the resource, you will not be able to make the units again. If you get the resource back, there is no need to upgrade again, and you can start producing right away.

Armor Types: When fighting the enemy, you need to take into consideration armor types. There are 5 types of armor, Unarmored, Light, Medium, Heavy and Fortified. Each one of these armor types takes different damage from different kinds of attack. There are 4 attack types, which is Melee, Picering, Magic and Seige. You can see how these armor and damage types work on each other, by hovering over the armor or damage icon. An example would be Fortified Armor. It takes only 75% damage from Melee and Piercing attacks, meaning it reduces the damage by 25%, exluding the auctal armor value of the unit. So if a unit did 100 melee damage to it, it would reduced the damage down to 75. On the other hand if a unit dealt 100 seige damage to it, it would take 200 damage. You should take into consideration the armor types when making an army. Massing units with Heavy Armor might be a bad idea, if the enemy have a lot of magic damage. Try get a mixture of armor and damage types in your army to counter everything, and try focus your units on the armor types their good against. Generally magic damage is good vs the tanks, and melee damage is good vs the casters/ranged units.

Strategies
Here you can read a few of the basic strategies for each race, at the different stages in the game. First though, lets learn about the different stages of the game.

Early Game: This stage in the game, consists of setting yourself up good for the mid game. You need to spread out, far and wide, find out where your enemy is and capture as many control points and resources as possible. When you start meeting enemies, try set up barricades with units, buildings, or towers. You can try to take a few of the enemies control points and resources, or just spread out to grab as much as possible. You should generally aim to get around 4-5 control points and least 2 resources. Be careful about wasting your money on upgrades and try focus more on getting basic units. 50 gold on an upgrade like Steel Weapons is very useless at this stage when you could instead have around 10 more basic units, to spread out and capture and hold stuff with. You should also start building your naval units at this stage, as they only cost wood, and is very powerful.

Mid Game: This stage is when you begin to have a large army, and maybe a few damage and armor upgrades. At this point you should try to attack your enemies to expand your territory, to get more gold. Damage and Armor upgrads become very expensive very fast, and you need to get more territory to keep you in the lead. If the enemy is heavily fortified with towers and stuff, you could either leave him be and find another weaker enemy, try to find another way to attack him, cut down some trees, use transport ships, or seige units. If you had a good early game, you should be able to defeat a few enemies, and get even more ahed. If not, and you see another player get very big, you should try focus on attacking him, or if you're very small you could find an ally to help you out. Would be best if someone close to you, and most fair if he also was behind.

Late Game: This stage begins once you start to get more money than you can spend. This happens around when you get 10/10 upgrades and have a max sized army. Useally there are 2-3 players who get to this stage, and when you do so, it is recommended you crush all the small players close to you first, else they can become very annoying, and start stealing your resources, or attacking your base while your army is away. Useally the other big guys are far away so you should be safe for a while. Once the weak have been eliminated, it's time to take out the other big guys. Now here is a mistaken a lot of people make at this stage. They run around, capturing control points and resources from the enemy, while the enemy does the same, and the 2 armies never meet each other. This is absoulutely retarded, since you rarely have only 1 of a resource at this stage, and you don't need any more money since you can't spend all that you got anyways. There are a few other options you could do here. Attack the enemy base head on, destory all his production and then go eliminate his army, while you still have yours. If the enemy does the same, make sure you have production buildings or other bases around the map. Another option is to split your force in two. Half your army go eliminate the enemy base, and the other half, go find his army or defend your base. If you can get a good flank, positioning, etc. half your army should be enough to if not kill, least slow his army down, while you destory his base. Then afterwards you can reproduce your army and he cant. You could also just have your max sized armies clash into eachother in a spectacular battle, with reinforcements coming in from both sides, that will last until one of you run out of gold.
 
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