Okay, so somehow i managed to make different weapons give different attack type/range/damage by manipulating with the ability "chaos"
Picking up a bow replaces the unit with a ranged one, dropping the bow will make it basic again, same is with melee, where only damage type is modified.
Anyway, when i had only one bow and sword, it all worked fine.. after i made 2 more items (1sword1bow) the triggers started to malfunction, and the stupid thing is that if a unit gets the same "chaos" based ability, the base damage starts to multiply or something like that :/. im wondering if someone chould just help me figure all this out.. its too difficult to explain so its better if i upload my problem here.
Picking up a bow replaces the unit with a ranged one, dropping the bow will make it basic again, same is with melee, where only damage type is modified.
Anyway, when i had only one bow and sword, it all worked fine.. after i made 2 more items (1sword1bow) the triggers started to malfunction, and the stupid thing is that if a unit gets the same "chaos" based ability, the base damage starts to multiply or something like that :/. im wondering if someone chould just help me figure all this out.. its too difficult to explain so its better if i upload my problem here.