Is it possible to do it for every instance of it throughout the game? Like when a unit does not have a fixed bounty (e.g. between 45-53)?
I've read some stuff about Warcraft III replays and the bounty gold data is not in there. But if this can be reproduced when playing the replay, could there be some way to compute it from timestamps or seeds?
I just want to try to make a DotA replay parser in the future and I'm wondering if I could deviate from the good old way of taking the costs of items bought throughout the game for net worth statistics.
I've read some stuff about Warcraft III replays and the bounty gold data is not in there. But if this can be reproduced when playing the replay, could there be some way to compute it from timestamps or seeds?
I just want to try to make a DotA replay parser in the future and I'm wondering if I could deviate from the good old way of taking the costs of items bought throughout the game for net worth statistics.
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