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Competition of Legends by acabar100/hanibal and dezibell

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Competition of Legends

content%252520col.JPG
Introduction

Current State


Intended Changes


People Involved


I am always grateful for feedback!

old download at Google sites
 

Attachments

  • Selection1.1.0.JPG
    Selection1.1.0.JPG
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  • Quest1-1.1.0.JPG
    Quest1-1.1.0.JPG
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  • Minimap-1.1.0.JPG
    Minimap-1.1.0.JPG
    19.5 KB · Views: 103
  • Heal1.1.0.JPG
    Heal1.1.0.JPG
    58.2 KB · Views: 114
  • Broken Church1.1.0.JPG
    Broken Church1.1.0.JPG
    168.8 KB · Views: 111
  • Arena-1.10.JPG
    Arena-1.10.JPG
    164.3 KB · Views: 136
Last edited:
Level 3
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Feb 12, 2011
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put those pics on hidden tags... the terrain is too flat... and why does the bookshelf have a building rock ground?

ok
I'll try to make it look better. I just suck on terraining though.
I think I'm going to delete that bookshelf anyway.-doesn't fit in the game

by the way thanks for the suggestions!!
 
Level 9
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hey dude, the mushroom doesn't fit the tile set :wink:

it will be nice if you add more doodads, like, if in outland, bones, if in villages & forests, grass, rocks, add some more :smile:
 
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hey dude, the mushroom doesn't fit the tile set :wink:

it will be nice if you add more doodads, like, if in outland, bones, if in villages & forests, grass, rocks, add some more :smile:

I'll do that! Until now I concentrated on balancing and triggers,... . I' think I'll start terraining soon. Including adding doodads. You're right the mushrooms don't really fit. Thanks for that as well. I'll change that.
 
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^^that's true!

by the way its gonna be 1.0.4 soon.
with many bug fixes and a new hero and more items!

^^I think it will not be A1.0.4 too soon. I will add some new features to A1.0.4 though (smaller map, new arena, new terainning (<--will only come in part),...)
Currently I'm thinking of publishing A1.0.39. Containing a new hero (Krushk'nark), new items, bug fixes,...
 
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Krushk'nark

A new hero is approaching with a new hero type: Krushk'nark- the Berserker!

Abilities
Has to hurt (Q)
-Krushk'nark decreases his current life by 30% in order to increase his life by 200 (+100) over 10 seconds. Sometimes it just has to hurt! By doing so he regains 100 (+100) Energy.

Shocking Charge (W)
-Krushk'nark humilates an enemy target decreasing his own life by 10% and reducing enemie's armour by 2 (+2)

Tough Hit
-Krushk'nark hits with such force that even adjacent enemies take damage. With every level 10% (+10%) of his damage is also taken.

Stunning Strike (E)
-Krushk'nark strikes an enemy dealing 100 (+70) damage while beeing careless about his wellbeeing therefore reducing his own life by 10%. Hit enemies are stunned for 2s.

Berserk (R)
-Krushk'nark charges an enemy (max. speed) dealing 50% (+30%) more damage taking 50%
(-3%) more damage as he normally would though. Takes 25% of his current life.

Screenshots

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8Zffs7xvc5xtypGTVQ1eArxeeAaBpT6Zcmunplemcd7GPTsZHivzSjqLxoNN0-Tbz6_z4FAuGFse9Vno7D0UlDSy3Q=s512

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Comming in version A1.0.39
 
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Level 9
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it's "Coming" :smile:

based on the screenshot, did you put some doodads, or destructibles? I just see a simple, flat terrain, put some grasses like what I said and Adiktuz.
 
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it's "Coming" :smile:

based on the screenshot, did you put some doodads, or destructibles? I just see a simple, flat terrain, put some grasses like what I said and Adiktuz.

That's right I didn't change any terrain in version A1.0.391.
Currently I'm working on exactly that: terraining. I changed a whole lot of things, however it is not playable yet and it will take me some time. Version A1.0.391 is an "old" version that I did not yet publish. I did see the comments that recommend new terainning and I'm thankful for them. Else I would probably not have started with it for some time.
 
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use NewGenWE, it disables the doodad limit

^^Thanks! I'll try this when I have time to work on it. It would be great help to get rid of this damned limit! I'm working on a city-terrain so it takes a lot of doodads
The idea is good, but the terrain needs a lot of work.
Keep up the cool stuff.
^^That's true. I'm working on it!
 
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Hi everyone! Great to see you Legends! So far I have added 10 more items, fixed some issues with the game-play (to much gold), did the terraining and so on. Currently I am testing and searching for further bugs.
Hope to see you around,
Your hanibal
 
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Need Help

Hi can anyone look over the triggers for the arena? It worked fine with the previous version. I tried it with Player 10 used Food and with number of units in (units in arena H) is equal to 0 and all this does not work. I even tried it with adding every unit owned by player 10 to unit-group arenaHMobs. But I just do not find the error.
My Problem is that I do not get to round 2. Round 1 works. But 2 and the rest wont start. Perhaps there is a unit that cannot move in the spawning-zone, but there is not. At least as far as I can see (I put a unit in there)
If you check, do not get confused it is only arena H ( the one for team 1)
The other one will probably not work either but I didn't check it and intend to fix it as soon as I get the first one done.
Please help!
Anyone who fixes it will be added to credits and will get +rep!
Thanks in advance
-fixed-
 
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Hi everyone,
Here are some new screenshots. I changed quite a bit and right now I'm trying to get a new inventory system working. However I just recently bought Starcraft 2 and I'm experimenting with its editor as well. so right now this project is paused but I might continue working on it soon:).
 

Deleted member 177737

D

Deleted member 177737

I dislike the name, it sounds to forced. As for commenting on the map I can't because I hate AoS.
 
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