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Compare 2: maps, triggers, or object data

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there probably isn't an automated way, unless you use this GitHub - Cokemonkey11/mpq-diff

with mpqeditor you can see the sizes and hashes of files and compare manually.

I looked at the sample output. it seems I would need to decipher it? is it using ability codes to represent differences or what? does the sample output make any sense to you?

mpq-diff/README.md at master · Cokemonkey11/mpq-diff · GitHub

these 2 lines for instance
Files differ: A.mpq, A.mpq (733DA8685E92706BCEFC438103C5F014 - 6BDD1F4577DAE26A33548AE3D99A65F8).
Files differ: B.mpq, B.mpq (515DCA4B29FCFEF6DFB51939D9C023FE - FE631B6C62A9F42C90EA70CB0F90C62D).

I just wanted to see things like: If I added a new trigger, or a new function in GUI in already existing trigger, or if I added new ability, unit upgrade etc. things like that lol
 
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I just wanted to see things like: If I added a new trigger, or a new function in GUI in already existing trigger, or if I added new ability, unit upgrade etc. things like that lol
Then write a program for that. I told you there is no automated way to show that.
The program shows you hash differences, then you know which files differs, and from that you can judge if a trigger/unit/terrain changed.
 
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