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Command -&- Conquer: Alpine Assault

Submitted by zt2211
This bundle is marked as approved. It works and satisfies the submission rules.
This is the nearly-completed version of the FFA map Command -&- Conquer: Alpine Assault. It is based off of the 1995 RTS hit, C&C, and features all of the original game's units, structures, and resources.
Included features:
Custom models and textures
Original sound effects
Innovative build system
A real Real Time Strategy approach to gaming
Enjoy! -zt2211
Contents

Command -&- Conquer: Alpine Assault (Map)

Reviews
Moderator
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...
  1. coke888

    coke888

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    omg man.. this is agood map.... but no one ever hosts this -.-
     
  2. zt2211

    zt2211

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    It's big and people on B.net are too impatient to download it from the host...

    Anyways, my NEW version will be a bit smaller: 100~250kb smaller, hopefully.

    Plus, since it'll have teams and many more custom options (and naval units!), the game will play faster and in a more enjoyable fashion (at least, that's my theory!)
     
  3. I)eath2u4me

    I)eath2u4me

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    hey zt, my map has the same problem with downlaoding, but i eventually get a full house fast. what program do you use to compress your map size? i used heavylocker, and wc3 map optimizer, and BOTH made my map BIGGER. btw, cant wait to test your last version :)
     
  4. zt2211

    zt2211

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    Death, if you use .wav files in your map, Vexorian's compression tool will not properly optimize your map, thus making it bigger. Use .mp3 files instead.
     
  5. I)eath2u4me

    I)eath2u4me

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    lol i never heard of vexorian, but ill get it and ty for the help :)
     
  6. zt2211

    zt2211

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    Update Incoming:
    The C&C team map is almost finished and includes some new features such as neutral structure garrison, naval units, Tiberium poisoning, and realistic Tiberium reproduction. I may implement some of these features into this map, and I'll comment when the new version is released.

    EDIT: I released a Beta version of the team C&C map. It should be in the Hive's map queue, if you're interested.
     
  7. zt2211

    zt2211

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    And now you can forget about this map not being updated: after priority reassessment, I have decided that completion of this project is a worthy goal after all!
     
    Last edited: Oct 14, 2008
  8. Septimus

    Septimus

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    Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Rules Violation
    Map that violates the rules of hiveworkshop could be rejected.

    Below are the list of violation that could had possibly occur.

    1) Map protected and never mention at detail/description/information (Map that cannot be open by ordinary World Editor must had the statement of it being protected)
    2) "Just another warcraft III map" title are not allowed even if it is written at other language.
    3) Blank map with nothing on it.
    4) Maps with offensive map previews or profanity in the name or description.
    5) Maps that are written in languages other than English without English as alternate language.
    6) Map that had been approve, but deleted and re-upload to had better rating.
    7) Incomplete maps/alpha stage level map are not acceptable. (Must at least be at least at late beta stage)
    8) Maps that serve no real gaming function such as special effects and trigger test maps.
    9) Stolen/Hack/De-protect map.
    10) Maps that do not use standard keyboard characters
    11) Constantly upload the same map (Different version are not acceptable as well, you should had use the update button instead.)

    Other than this violation, the map could had possibly rejected under other circumstances as well.
    If you fail to follow this important rule, moderators will PM you again and all future versions of your map will not be approved until you do. If any user fails to reply in some way to the PM, more serious punishments may be brought upon them at the discretion of our moderators or administrators.


    Positive Review
    The bottom review is the list of positive stuff about this map. Positive review usually not only about how good the map is, but also if it follow the rules of thehiveworkshop.

    [√] - You gives credit to the original author and for those who help you at quest log.
    [√] - Quest log had all necessary information and detail.
    [√] - Unit and structure information are well given.


    Neutral Review
    The bottom review is the list of suggestion/comment and opinion about the map. It usually contain an useful hint for the map author if the map author try to earn more merit point for their map.

    [√] - The size of the infantry is rather small, try to make it bigger. The small size eventually cause the infantry harder to be select.
    [√] - Remove the weather effect. If this map play by more than 3 player, it would lag horribly. Want this map get rating 5 ? Then remove the weather effect.


    Negative Review
    The bottom review is the list of negative stuff about this map. Negative review usually not only about how bad the map is, but also if it does follow the rules of thehiveworkshop or not.

    [√] - Map protected, but I do not see any description indicate this map is protected.
    [√] - Typo error found. At the loading screen, I notice a word written "prinicple". Should't it be principle ?
    [√] - Sound doesn't match. It is funny considering the helicopter transport could growl like a bear :hohum:
    [√] - The super weapon damage is very low. The only unit able to be killed is infantry. :hohum:
    [√] - Another typo error found. At the nuclear missile ability description, you mistype "available" as "availible"


    Rating & Miscellaneous information
    Score - 84/100
    Rating - 4/5
    Condition - Good
    Status - Approve
    Review - 1


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.
     
  9. zt2211

    zt2211

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    My, what a thorough review! Thanks!
    Allow me to respond to a few of your comments, beginning with the Positive Notes:

    !
    Yes, I always give credit to those who help me, directly or indirectly. It's only polite, and I really do appreciate their contributions!
    I feel that a thorough description of map elements and history provides players with the opportunity to have a deeper, more enjoyable experience playing the game.
    This gives players an idea of how to actually use units in any situation. Also, good descriptions are fun to make!

    Thanks for your positive review! Now for Neutral Notes (Suggestions):
    !
    Yes, this is one of the more common complaints I receive. Unfortunately, making infantry larger would cause them to be out of proportion with vehicles and structures. The only semi-solution I can conceive is to allow custom camera zoom options, and to make the default one zoomed in more than it currently is.
    Actually, I have been meaning to do just that for a long while. Although the weather adds to the map's ambiance, I agree it is not worth the potential lag it could cause.

    Thanks for the suggestions! But now I'll comment on your Negative Notes:
    !
    Oh dear, I never realized this was a rule! I'll have to read the rules more carefully...
    Yikes! I hate mis-speelz...I've corrected the problems, thanks for pointing them out.
    Yeah, unfortunately I forgot to reset the landed helicopter's sound set. It's been corrected.
    Hmm...for this, I have to disagree with your negative judgment. I worked to make this map as similar to CnC as possible, including unit and weapon values. If you play the original CnC, you'll see that the super weapons do just as much damage as they are supposed to. Rather or not they are balanced is a good question, but I opted to rely on Westwood's judgment on the matter.

    Your constructive criticism will allow me to better my project.

    Thanks again for the great review!
     
  10. Footman-Killer

    Footman-Killer

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    real nice map i like the maps with bots working
     
  11. greatmoose

    greatmoose

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    brought back memories GG fun shit!
     
  12. zt2211

    zt2211

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    I am now about a week away from updating this, thus incorporating a massive system overhaul, new models, new sound FX, and more music (the 4mb limit was raised to 8mb! yay!).

    EDIT: OH and also the interface is much, much better. Descriptions are now more in-depth, and the quest log contains step-by-step information for playing the game, even though the new system is so easy that it's self-explanatory.

    EDIT: Still in the process of updating. Smoothing out the system, and creating new team system.

    EDIT: STILL in the process of updating. STILL smoothing out the system and making it more universally accessible.

    EDIT: Forgot my main map file at home. Oops. MORE DELAYS!! YAY!
     
    Last edited: Mar 2, 2010
  13. BlackKnightTGS

    BlackKnightTGS

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    Great map, but...doesn't feel like C&C without C&C music.:con:
     
  14. zt2211

    zt2211

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    Agreed.