I recently started working with the Wc3 WE again.
I am in the process of realizing a mazing tower defense map.
After some research i found the IsPathBlocked System by Nestharus Link (really awesome work)
which in my opinion is the best way to check if a player is going to completely block the path of the creeps.
It took a while until i understood it enough to implement and compile it in my own map.
Now the problem where i need some help is, is that i already had a system implemented in my map, which also uses an unit indexer like IsPathBlocked.
It's the GUI Damage Engine by Bribe. (also really nice work) Link here
I read about the problems with two different unit indexers in this thread but i don't know how to make both systems use the same indexer nor do i know how to create a wrapper or adapter for one indexer as suggested in the thread.
I hope someone is able to explain to me how i get both of these systems to function properly in my map.
Thanks in advance, Holzkopf
I am in the process of realizing a mazing tower defense map.
After some research i found the IsPathBlocked System by Nestharus Link (really awesome work)
which in my opinion is the best way to check if a player is going to completely block the path of the creeps.
It took a while until i understood it enough to implement and compile it in my own map.
Now the problem where i need some help is, is that i already had a system implemented in my map, which also uses an unit indexer like IsPathBlocked.
It's the GUI Damage Engine by Bribe. (also really nice work) Link here
I read about the problems with two different unit indexers in this thread but i don't know how to make both systems use the same indexer nor do i know how to create a wrapper or adapter for one indexer as suggested in the thread.
I hope someone is able to explain to me how i get both of these systems to function properly in my map.
Thanks in advance, Holzkopf