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Hello everyone. I have a question. as I do for a complementary unit to pass such a barrel of explosives, I want it to pass over the barrel, no need to deviate. thanks
Pathing - Walkable Is = True. So having it not work, the only way to pass is change the movement of the unit to flying, but when I move into a switch the unit is raised. I want to be not raise on walk in switchs.
I'm sorry, but your English... I don't understand much of. Anyway, IF I understand correctly, the answer lies in the field "Pathing". Get there and set it to "None".
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