Collision

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May 18, 2009
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Hello everyone. I have a question. as I do for a complementary unit to pass such a barrel of explosives, I want it to pass over the barrel, no need to deviate. thanks
 
Pathing - Walkable Is = True. So having it not work, the only way to pass is change the movement of the unit to flying, but when I move into a switch the unit is raised. I want to be not raise on walk in switchs.
 
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