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Collision Detection with GUI?

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Level 2
Joined
Mar 3, 2004
Messages
11
Hello, I was wondering how most people go about detecting cliffs / doodads with triggers?

For example, with certain spells that use timers to move a unit.
 
Level 2
Joined
Mar 3, 2004
Messages
11
Regions sound like a possible solution, I'm going to try to see what I can do, but basically, what I mean is:

Code:
Event
- "Repeating Timer" expires

Action
- Move unit 50 towards angle of "Target Destination"

How would you detect a cliff or doodad and tell the trigger to stop?
 
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