• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Collision Detection with GUI?

Status
Not open for further replies.
Level 2
Joined
Mar 3, 2004
Messages
11
Hello, I was wondering how most people go about detecting cliffs / doodads with triggers?

For example, with certain spells that use timers to move a unit.
 
Level 2
Joined
Mar 3, 2004
Messages
11
Regions sound like a possible solution, I'm going to try to see what I can do, but basically, what I mean is:

Code:
Event
- "Repeating Timer" expires

Action
- Move unit 50 towards angle of "Target Destination"

How would you detect a cliff or doodad and tell the trigger to stop?
 
Status
Not open for further replies.
Top