- Joined
- Nov 3, 2005
- Messages
- 103
Items that are collected simply by walking over them, like the coins in Heroes of the Storm. I've noticed that trying to find the location of each individual dropped item and then searching the radius around it for the hero dramatically every 0.01 seconds drops frame rate, even if there's only 4 or 5 of the item on the map. I've tried switching it around, searching the area around each hero for the coins instead, but that approach requires that the items don't have the Locust ability. Maybe if there was a way to make a unit un-clickable without using the Locust spell.
Is there anyway that may work more efficiently than this? I already have enough performance hindering enemies on the map.
Is there anyway that may work more efficiently than this? I already have enough performance hindering enemies on the map.